12-09-2016 02:05 PM
I've been having a strange problem since i got my touches in, whenever im using more then one sensor my hmd tracking jumps when turning around with my back to the cameras.
I dont run into this when using just one sensor. I can turn around and the tracking is 100% solid, but the moment i plug sensor two back in the tracking jumps when i stop with my back to my sensors. This shouldnt be happening with the hmd I would understand if it was the controllers but the Rift has tracking lights on the back of it.
I've tried using every combination of usb ports and sensor placement, from up high on the ceiling to just on my desk still the problem remains. I even borrowed one of my buddies cameras to run the experimental setup, the irony is that the controllers track great with the three cams in roomscale but the hmd does not. Playing something like jobsim on steam I will turn around to grab something and the whole world shakes like someone is bumping my sensor.
I've spent the last two days trying everything I can think of but still nothing helps other then using just one sensor. The last thing I can think of trying is buying a usb card and see if that helps. Sorry for the wall of text but I've been beating my head against the wall trying to smooth out the hmd tracking just a little frustrated at this point.
12-25-2016 01:39 AM
BCL74 said:
@cyberreality I really think this is a usb issue. I mentioned I moved everything to another computer and the issue subsided. The thing is, when I switched the USB ports on the 2nd computer, the issue came back. When I moved them back to the ports they were at, HMD and 1 sensor directly into the MB and the 2nd sensor on the front panel, the issue subsided again. Obviously this is anecdotal, but trying out multiple setups and multiple computers, it seems very dependent on which ports each is plugged into...
12-25-2016 01:50 AM
12-25-2016 01:59 AM
Mnem0nic said:
cybereality said:
Thanks for sharing the logs. This will help us get to the root of the problem.
Cool,, heres mine too if it helps,, although I get the same issues with 3 sensors I'm just using two for now to quickly try 360 tracking in SS:First Encounter (Great game btw).. Same "Poor tracking warning" using the supplied extension lead, I normally have two sensors in USB 3.0 and one in USB 2.0 as your guide says and get the same message in home after a jittery session lol..
I've tried all sorts of combos with USB ports etc and I just get the same problems with tracking and the same warning no matter what sensor I use on the extension lead, So I have ruled out a faulty sensor, at a loss now but I can see the grass is defo greener when 360 tracks perfectly for that short but brief moment...
Same here.. 2 bat=d tracking errors on the inateck catd.. i use 2 active 5m extension cables from cable matters.. only thing that helps is unplugging and reinserting them.. then it works fine for a couple of hours..sometimes days..and then it acts up again.
12-25-2016 04:56 AM
12-26-2016 10:50 PM
StreetPreacher said:
So should I pack up the Rift and Touch and just start using the Vive again? I really can't believe how bad the tracking is when compared to the lighthouse solution...
Is this something that we can expect to be resolved? I'm doubtful since support just keeps asking people for logs, and if they actually knew what the problem was then they wouldn't need feedback from us PAYING beta testers...
What a joke.
12-26-2016 11:28 PM
12-27-2016 08:14 PM
MrPark94 said:
i tried to sent a log file.. but when i lolk here C:\Program Files (x86)\Oculus\Support\oculus-diagnostics
there is no oculus folder to be found.. only on normal program file folders.. but there is no OculusLogGatherer.exe
to be found
12-31-2016 03:56 AM
01-03-2017 11:36 AM
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