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Juddering in Oculus World

freedomtodecide
Level 2
Hi all

Just received my DK2 and finally got round to setting it up last night!

First things I did were to install the latest SDK runtime and upgrade the firmware to 2.12.

Loaded up the config demo, and it was pretty smooth - didn't have any problems at all. However, when I tried the Oculus World demo (launched in direct mode), I could sense a lot of juddering when turning my head from side-to-side. Using the mouse to look around was absolutely fine. Admittedly, the FPS was a bit of a concern - only got around 30, but I don't believe this is the source of the issue?

Also, I downloaded the Oculus Unity Tuscany demo and the UE4 rollercoaster demo, and strangely couldn't get a video signal for either.

My rig:

Operating System Windows 8.1 64 bit
Processor 4th Generation Intel® Core™ i5-4460 processor
NVIDIA® GeForce® GT 705 1GB DDR3 (upgraded to latest GPU software driver)
Memory 8GB Dual Channel DDR3 1600MHz
Only 1 primary monitor connected

Appreciate some advice on how to get some of these issues resolved!

Thanks
1 REPLY 1

bdeschryver
Level 2
30 fps in the SDK world demo is definitely not good. You should have 75fps at least for a proper experience.
There are a thousand of posts related to jutter, bad tracking, fps issues, so just search some of them, you will easliy find a lot of tricks, methods and parameters to test !