I got my oculus a couple days ago and everything works and looks great when I'm actually in a game. However, in screens that are completely or mostly black (such as the opening credits/logos for most games and during loading screens) the screen looks terrible. I can see what appears to be dimly-lit greenish tint to the pixels around the edges of the screen, and the general location of these greenish areas are different on the screens for each eye (which can be quite jarring). I cannot tell if this is a problem with the actual pixels of the screen, or if it is some sort of light bleeding through to the edges of the screen from elsewhere. However, as soon as I'm actually in a game I notice nothing off and everything looks great. Does anyone have any experience with this / is it normal / should I try and replace my rift? Thanks
Each OLED panel has something called SPUD calibration. OLED panels are not all made equal and at the factory, each panel gets a "software fix", where a special map is generated for each pixel on the panel and values are adjusted to compensate for manufacturing inconsistencies.
This is what these calibration files look like:
If the effect is very mild then it's okay, there is nothing to do and is a common thing, however, if it is quite bad and distracting in darker scenes then I would get in touch with support to see how they can help.
Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!)
Be kind to one another 🙂
Get Help
Did this answer your question? If it didn’t, use our search to find other topics or create your own and other members of the community will help out.