05-15-2013 08:59 PM
pPostProcessShader->SetUniform2f("LensCenter",
x + (w + Distortion.XCenterOffset * 0.5f)*0.5f, y + h*0.5f);
pixel.LensCenterX = x + (w + Distortion.XCenterOffset * 0.5f)*0.5f;
if( x == 0 )//hack hack!
pixel.LensCenterX = x + (w + Distortion.XCenterOffset * 0.5f)*0.5f;
else
pixel.LensCenterX = x + (w - Distortion.XCenterOffset * 0.5f)*0.5f;
05-17-2013 04:01 PM