12-26-2020 05:15 AM
01-28-2021 09:44 AM
03-02-2021 12:50 PM
Unfortunately no. There are half a dozen games I'd like to play just waiting for someone to come up with some kind of a solution.
03-15-2021 09:21 AM
Same situation! I have an Xbox adaptive controller and a sip/puff hooked up To it....just trying to get it all to work. Also, trying to get WalkinVR working but it needs PC andI use Mac!
03-15-2021 09:53 AM
As much as you might think it would be a simple fix, it is absolutely not. The xbox adaptive controller can not be be rebound to oculus touch controller mappings without some serious firmware updates. the touch controlers have propietary mapping for the headset. The ammount of development it would take to have it all work seamless with touch controller and the specific app requires a lot of development.
that said if you have low strength there are great grips that can aid in this.
https://www.amazon.com/gp/product/B08PP8SW2S/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1
03-15-2021 01:37 PM - edited 03-15-2021 01:39 PM
Yep, I work in games and sometimes things that look really simple really aren't when you look under the hood. I think "effective" would've been a better word, because if Oculus made it possible to use game controllers and VR controllers at the same time, it would immediately help literally millions of people to use Oculus. Currently you can't even pair the Xbox Adaptive Controller with the headset (at least I couldn't), and there's really no excuse. To the best of my knowledge it sends all the same stuff an ordinary gamepad does.
In the end the remapping functionality has to come has to come from Oculus, not from the game/app developers.
I actually bought a nice set of straps from VR Cover. They are really useful for preventing flying controllers when playing Beat Saber, but unfortunately they make using the buttons even harder for me. My issue is that my finger movement is very limited, so my hands have pretty much only two modes: open or closed. On a good day I can do the grab thing if I hold the controllers just so, but it's very slow, awkward and error prone, which sucks out all the fun. Just being able to map the triggers to foot pedals would make a world of difference.
03-15-2021 04:02 PM
Hi, I have managed topper the Xbox Adaptive Controller with the Oculus Quest quite easily. You need to have XAC in pairing mode then in headset go to settings> experimental> bluetooth pair> The XAC shows up, pair and it's connected. This lets you use the headset gaze white dot to navigate and the controller to hit buttons to trigger. It works perfectly within the Oculus environment, but as soon as you go into games etc it doesn't work! Very frustrating! WalkinVR theoretically allows you to use an xbox controller in 'companion mode'....once I manage to download it, I'll let you know!
03-15-2021 04:04 PM
oh by the way, you need to use Xbox accessories app to configure (map) the XAC. At the moment I only manage to do it with XAC connected to PC with usb.
03-16-2021 11:48 AM - edited 03-16-2021 11:48 AM
Thanks for the tip -- I had tried to pair the XAC with the phone app, which didn't work for some reason, but doing it directly from the headset did.
I actually have WalkinVR installed and waiting for a deep dive. Now that I tried it in No Man's Sky and Tabletop Simulator, the "co-pilot" using an ordinary Xbone gamepad kind of worked. I could move and turn using the sticks, but the controller buttons with the trigger and grab functionalities didn't do anything, and the movement was super choppy. Anyway, it does have potential for helping with certain PC games.
04-15-2021 10:26 AM
Hi Everyone
We are working with VR accessory to improve the Quest/Quest 2 Controller. Its name is Prostraps for Oculus Quest. It is very comfortable and even more practical than Valve Knuckles
More info here
https://www.protubevr.com/en/upgrade/210-10767-prostraps.html#/199-hmd_brand-oculus_quest_2
https://www.youtube.com/watch?v=lJcWeh-rCi8
Hope this help
Alejandro