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Robo Recall keeps crashing

tankengine9
Honored Guest
Hello my robo recall keeps crashing, just got the dell visor VR, installed revive, steam vr, windows mixed reality

the game worked once, only once in the beginning, i got into the first mission and was shooting the robots but i was 8 feet tall because i had the wrong enviroment setup then things went wrong from there, i reinstalled windows and did it all from scratch and its still crashing
 
i have a i7-6700k with a gtx1080, 512 m.2 drive, 16gb ram, please help me 

here is my error

Log file open, 01/10/18 12:02:14
LogInit:Display: Running engine for game: RoboRecall
LogInit:Display: Project file not found: ../../../RoboRecall/RoboRecall.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(648200131) SRandInit(648200131).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogOnline:Display: Oculus: FOnlineSubsystemOculus::InitWithWindowsPlatform()
LogInit: Build: ++Odin+Release-CL-3792635
LogInit: Engine Version: 4.16.0-3792635+++Odin+Release
LogInit: Compatible Engine Version: 4.16.0-3313651+++Odin+Release
LogInit: Net CL: 3313651
LogInit: Compiled (64-bit): Dec  7 2017 06:32:57
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Odin+Release
LogInit: Command line: 
LogInit: Base directory: C:/Program Files/Oculus/Software/Software/epic-games-odin/RoboRecall/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: false, Event Driven Loader: false, Async Loading Thread: false
LogInit: Object subsystem initialized
[2018.01.10-17.02.15:120][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.01.10-17.02.15:120][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.SSR.Quality:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.MotionBlurQuality:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:5]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.SceneColorFormat:3]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.LensFlareQuality:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.Tonemapper.Sharpen:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.HZBOcclusion:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.Shadow.ForceSingleSampleShadowingFromStationary:1]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.AmbientOcclusionLevels:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.MSAACount:4]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.ReflectionEnvironmentBeginMixingRoughness:0.0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.ReflectionEnvironmentEndMixingRoughness:0.0]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.Shadow.FadeExponent:5]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.Shadow.FadeResolution:128]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.Shadow.MaxResolution:256]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.ReflectionEnvironmentLightmapMixLargestWeight:1]]
[2018.01.10-17.02.15:146][  0]LogInit: Setting Device Profile CVar: [[r.RHICmdBypass:0]]
[2018.01.10-17.02.15:147][  0]LogInit: Computer: DESKTOP-67QIAS0
[2018.01.10-17.02.15:147][  0]LogInit: User: Tom
[2018.01.10-17.02.15:147][  0]LogInit: CPU Page size=65536, Cores=4
[2018.01.10-17.02.15:147][  0]LogInit: High frequency timer resolution =3.914063 MHz
[2018.01.10-17.02.15:147][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2018.01.10-17.02.15:147][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2018.01.10-17.02.15:147][  0]LogMemory: Process Physical Memory: 119.14 MB used, 119.14 MB peak
[2018.01.10-17.02.15:147][  0]LogMemory: Process Virtual Memory: 126.93 MB used, 126.93 MB peak
[2018.01.10-17.02.15:147][  0]LogMemory: Physical Memory: 4952.50 MB used,  11343.71 MB free, 16296.21 MB total
[2018.01.10-17.02.15:147][  0]LogMemory: Virtual Memory: 497.02 MB used,  11343.71 MB free, 134217728.00 MB total
[2018.01.10-17.02.15:318][  0]LogInit: Overriding culture en with game configuration.
[2018.01.10-17.02.15:466][  0]LogD3D11RHI: D3D11 adapters:
[2018.01.10-17.02.15:496][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
[2018.01.10-17.02.15:496][  0]LogD3D11RHI:       8079/0/8148 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
[2018.01.10-17.02.15:498][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.01.10-17.02.15:498][  0]LogD3D11RHI:       0/0/8148 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.01.10-17.02.15:498][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.01.10-17.02.15:502][  0]LogD3D11RHI: Creating new Direct3DDevice
[2018.01.10-17.02.15:502][  0]LogD3D11RHI:     GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")
[2018.01.10-17.02.15:502][  0]LogWindows: EnumDisplayDevices:
[2018.01.10-17.02.15:502][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
[2018.01.10-17.02.15:502][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
[2018.01.10-17.02.15:502][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
[2018.01.10-17.02.15:503][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2018.01.10-17.02.15:503][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 
[2018.01.10-17.02.15:503][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1080
[2018.01.10-17.02.15:503][  0]LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.01.10-17.02.15:503][  0]LogD3D11RHI:      Driver Date: Unknown
[2018.01.10-17.02.15:503][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2018.01.10-17.02.15:519][  0]LogD3D11RHI: Async texture creation enabled
[2018.01.10-17.02.15:541][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.01.10-17.02.15:591][  0]LogD3D11RHI: HDR output is unsupported on current display
[2018.01.10-17.02.15:611][  0]LogSlate: Using Freetype 2.6.0
[2018.01.10-17.02.15:615][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.01.10-17.02.15:615][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.01.10-17.02.16:583][  0]LogAssetRegistry: FAssetRegistry took 0.1880 seconds to start up
[2018.01.10-17.02.16:585][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.001548 seconds
[2018.01.10-17.02.16:607][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.01.10-17.02.16:608][  0]LogContentStreaming: Texture pool size is 2800.00 MB
[2018.01.10-17.02.16:632][  0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
[2018.01.10-17.02.16:676][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3313651, ProjectName: roborecall, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 569698415
[2018.01.10-17.02.16:721][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.01.10-17.02.16:893][  0]LogMoviePlayer: Initializing movie player
[2018.01.10-17.02.17:669][  0]LogUObjectArray: 30948 objects as part of root set at end of initial load.
[2018.01.10-17.02.17:669][  0]LogUObjectAllocator: 6227304 out of 0 bytes used by permanent object pool.
[2018.01.10-17.02.17:669][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.01.10-17.02.17:670][  0]LogEngine: Initializing Engine...
[2018.01.10-17.02.17:670][  0]LogHMD: Oculus plugin initialized. Version: 4.16.0-3792635+++Odin+Release, LibOVR: 1.20.0, SDK: 1.19.0, built Dec  7 2017, 06:35:07
[2018.01.10-17.02.18:351][  0]LogLinker:Warning: Can't find file '/Game/Audio/SoundClass/VRDemo_Base_SoundMix'
[2018.01.10-17.02.18:351][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SoundClass/VRDemo_Base_SoundMix': Can't find file '/Game/Audio/SoundClass/VRDemo_Base_SoundMix'
[2018.01.10-17.02.18:352][  0]LogLinker:Warning: Can't find file '/Game/Audio/SoundClass/VRDemo_Base_SoundMix'
[2018.01.10-17.02.18:352][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Audio/SoundClass/VRDemo_Base_SoundMix': Can't find file '/Game/Audio/SoundClass/VRDemo_Base_SoundMix'
[2018.01.10-17.02.18:352][  0]LogUObjectGlobals:Warning: Failed to find object 'SoundMix /Game/Audio/SoundClass/VRDemo_Base_SoundMix.VRDemo_Base_SoundMix'
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Audio Device Output Speaker Info:
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Name: Speakers (G933 Artemis Spectrum Snow)
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Is Default: Yes
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Sample Rate: 48000
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Channel Count: 2
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Channel Order:
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: 0: FrontLeft
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: 1: FrontRight
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Audio Device Output Speaker Info:
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Name: Speakers (G933 Artemis Spectrum Snow)
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Is Default: Yes
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Sample Rate: 48000
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Channel Count: 2
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: Channel Order:
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: 0: FrontLeft
[2018.01.10-17.02.18:371][  0]LogAudioMixerDebug: 1: FrontRight
[2018.01.10-17.02.18:409][  0]LogInit: FAudioDevice initialized.
[2018.01.10-17.02.18:420][  0]LogInit: Texture streaming: Enabled
[2018.01.10-17.02.18:434][  0]LogEngineSessionManager:Warning: Unable to start UnrealWatchdog.exe. File not found.
[2018.01.10-17.02.18:434][  0]LogEngineSessionManager: EngineSessionManager initialized
[2018.01.10-17.02.18:434][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={6B5ADC59-4474-1CE8-004C-54A414DF42BB}
[2018.01.10-17.02.18:434][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={0F68522B-4B5C-1DFF-E9E7-4490731D6DE3}
[2018.01.10-17.02.21:824][  0]LogSerialization:Warning: Waiting for ../../../RoboRecall/Content/Audio/OdinVO/Odin/StageDemo/VO_StageDemo_TimingWReverb_01.uasset bulk data (147821) to be loaded longer than 1000ms
[2018.01.10-17.02.22:824][  0]LogSerialization:Warning: Waiting for ../../../RoboRecall/Content/Audio/OdinVO/Odin/StageDemo/VO_StageDemo_TimingWReverb_01.uasset bulk data (147821) to be loaded longer than 1000ms
[2018.01.10-17.02.27:049][  0]LogInit:Display: Game Engine Initialized.
[2018.01.10-17.02.27:435][  0]LogInit:Display: Starting Game.
[2018.01.10-17.02.27:435][  0]LogNet: Browse: /Game/Maps/Menus/Start?Name=Player
[2018.01.10-17.02.27:435][  0]LogLoad: LoadMap: /Game/Maps/Menus/Start?Name=Player
[2018.01.10-17.02.27:535][  0]LogAIModule: Creating AISystem for world Start
[2018.01.10-17.02.27:535][  0]LogLoad: Game class is 'OdinMenuMode_C'
[2018.01.10-17.02.27:560][  0]LogWorld: Bringing World /Game/Maps/Menus/Start.Start up for play (max tick rate 0) at 2018.01.10-12.02.27
[2018.01.10-17.02.27:601][  0]LogStats:         ... OdinGameData loaded! -  0.041 s
[2018.01.10-17.02.27:607][  0]LogWorld: Bringing up level for play took: 0.047996
[2018.01.10-17.02.27:611][  0]LogHMD: New ovr session is created
[2018.01.10-17.02.27:611][  0]LogHMD: HMD DELL VISOR VR118, res = 3186 x 1593
[2018.01.10-17.02.27:611][  0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2018.01.10-17.02.27:611][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2018.01.10-17.02.27:611][  0]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
[2018.01.10-17.02.27:611][  0]LogOdinPerf:Display: Starting performance tracking (FrontEnd) [OdinMenuMode_C::StartTrackingPerformance()]
[2018.01.10-17.02.27:611][  0]LogChartCreation: Started creating FPS charts at 16777395.580381 seconds
[2018.01.10-17.02.27:621][  0]LogStreaming:Warning: Failed to read file 'C:/Users/Tom/AppData/Local/RoboRecall/Saved//SaveGames/OdinSave.sav' error.
[2018.01.10-17.02.27:658][  0]LogOdinAudioQualitySettings: Reverb: 1 -> 1
[2018.01.10-17.02.27:658][  0]LogOdinAudioQualitySettings: EQ: 1 -> 1
[2018.01.10-17.02.27:658][  0]LogOdinAudioQualitySettings: HRTF: 1 -> 1
[2018.01.10-17.02.27:658][  0]LogOdinAudioQualitySettings: ParallelSources: 1 -> 0
[2018.01.10-17.02.27:658][  0]LogOdinAudioQualitySettings: ChannelCount: 0 -> 32
[2018.01.10-17.02.27:659][  0]Adaptive PixelDensity is ON.
[2018.01.10-17.02.27:662][  0]LogGameState: Match State Changed from WaitingToStart to InProgress
[2018.01.10-17.02.27:662][  0]LogLoad: Took 0.226714 seconds to LoadMap(/Game/Maps/Menus/Start)
[2018.01.10-17.02.27:739][  0]LogHMD: Orientation wasn't applied to a camera in frame 1
[2018.01.10-17.02.27:792][  0]LogRenderer: Reallocating scene render targets to support 1920x1080 NumSamples 4 (Frame:2).
[2018.01.10-17.02.27:792][  0]LogLoad: (Engine Initialization) Total time: 14.41 seconds
[2018.01.10-17.02.27:792][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
[2018.01.10-17.02.27:819][  0]LogHMD: Orientation wasn't applied to a camera in frame 1
[2018.01.10-17.02.27:871][  0]LogRenderer: Reallocating scene render targets to support 2560x1440 NumSamples 4 (Frame:3).
[2018.01.10-17.02.27:872][  0]LogOcInput: OculusInput pre-init called
[2018.01.10-17.02.27:937][  0]LogOcInput: OculusInput is initialized. Init status 0. Runtime version: 1.20.0
[2018.01.10-17.02.27:963][  0]LogRenderer: Reallocating scene render targets to support 3188x1596 NumSamples 4 (Frame:4).
[2018.01.10-17.02.27:963][  0]LogHMD: Setting user focus to game viewport since session status is visible...
[2018.01.10-17.02.27:963][  0]LogHMD: Vision Tracking Acquired
[2018.01.10-17.02.27:996][  0]LogHMD: Reallocation of eye buffer was requested
[2018.01.10-17.02.27:999][  0]LogHMD: Allocated a new swap texture set (size 3212 x 1596, mipcount = 1), 0x000001A211EDA380
[2018.01.10-17.02.27:999][  0]LogHMD:Error: Can't create swap texture set (size 3212 x 1596), error = -7000
[2018.01.10-17.02.28:022][  1]LogRenderer: Reallocating scene render targets to support 3212x1596 NumSamples 4 (Frame:5).
[2018.01.10-17.02.30:665][218]LogSlate: Took 0.000492 seconds to synchronously load lazily loaded font '../../../RoboRecall/Content/Prototype/Fonts/BebasNeueRuntime_0_Font.ufont' (62K)
[2018.01.10-17.02.45:763][577]Command not recognized: r.ForwardLighting 0
[2018.01.10-17.02.57:376][618]input.DisableHaptics = "0"
[2018.01.10-17.12.32:603][386]LogStreaming:Warning: Failed to read file 'C:/Users/Tom/AppData/Local/RoboRecall/Saved//SaveGames/OdinSave1.sav' error.
[2018.01.10-17.12.35:604][655]LogHMD: Allocated a new swap texture set (size 32 x 32, mipcount = 6), 0x000001A2E9EDC950
[2018.01.10-17.12.35:604][655]LogHMD: Allocated a new swap texture set (size 32 x 32, mipcount = 6), 0x000001A2E9EDCA10
[2018.01.10-17.12.35:605][655]LogHMD: Allocated a new swap texture set (size 32 x 32, mipcount = 6), 0x000001A2E9EDC290
[2018.01.10-17.12.35:605][655]LogHMD: Allocated a new swap texture set (size 32 x 32, mipcount = 6), 0x000001A2E9EDD490
[2018.01.10-17.12.35:605][655]LogHMD: Allocated a new swap texture set (size 2048 x 256, mipcount = 12), 0x000001A2E9EE4F30
[2018.01.10-17.12.35:606][655]LogHMD: Allocated a new swap texture set (size 2048 x 2048, mipcount = 12), 0x000001A2E9EE44B0
[2018.01.10-17.12.35:632][655]LogHMD: FOculusRiftSplash::Show
[2018.01.10-17.12.35:633][656]LogGameMode:Display: Match State Changed from InProgress to LeavingMap
[2018.01.10-17.12.35:633][656]LogChartCreation: Stopped creating FPS charts at 16778003.601909 seconds
[2018.01.10-17.12.35:633][656]LogOdinPerf:Display: [REPORT] Performance report for context FrontEnd
[2018.01.10-17.12.35:633][656]LogOdinPerf:Display: [REPORT] Overall: 54657 frames, 0.2 hitches/min, 89.9 avg FPS, 0.1 MVP90, 0.0 MVP45
[2018.01.10-17.12.35:633][656]LogOdinPerf:Display: [REPORT] Took 0.1 ms to generate report
[2018.01.10-17.12.35:633][656]LogGameState: Match State Changed from InProgress to LeavingMap
[2018.01.10-17.12.35:633][656]LogNet: Browse: /Game/Cinematics/Sequences/OdinIntro_VR/Maps/IntroSequence_P
[2018.01.10-17.12.35:633][656]LogLoad: LoadMap: /Game/Cinematics/Sequences/OdinIntro_VR/Maps/IntroSequence_P
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:634][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:635][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:636][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:636][656]LogSlate: HittestGrid destroyed
[2018.01.10-17.12.35:912][656]LogAIModule: Creating AISystem for world IntroSequence_P
[2018.01.10-17.12.35:912][656]LogLoad: Game class is 'BP_OdinGameMode_Intro_C'
[2018.01.10-17.12.37:576][656]LogWorld: Bringing World /Game/Cinematics/Sequences/OdinIntro_VR/Maps/IntroSequence_P.IntroSequence_P up for play (max tick rate 0) at 2018.01.10-12.12.37
[2018.01.10-17.12.37:576][656]LogStats:         ... OdinGameData loaded! -  0.000 s
[2018.01.10-17.12.37:830][656]LogWorld: Bringing up level for play took: 0.255443
[2018.01.10-17.12.37:831][656]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2018.01.10-17.12.37:831][656]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2018.01.10-17.12.37:831][656]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
[2018.01.10-17.12.37:831][656]LogOdinPerf:Display: Starting performance tracking (InMission) [BP_OdinGameMode_Intro_C::StartTrackingPerformance()]
[2018.01.10-17.12.37:831][656]LogChartCreation: Started creating FPS charts at 16778005.800688 seconds
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: Reverb: 1 -> 1
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: EQ: 1 -> 1
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: HRTF: 1 -> 1
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: ParallelSources: 0 -> 0
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: ChannelCount: 32 -> 32
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: Reverb: 1 -> 1
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: EQ: 1 -> 1
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: HRTF: 1 -> 1
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: ParallelSources: 0 -> 0
[2018.01.10-17.12.37:842][656]LogOdinAudioQualitySettings: ChannelCount: 32 -> 32
[2018.01.10-17.12.37:848][656]LogGameState: Match State Changed from WaitingToStart to InProgress
[2018.01.10-17.12.37:848][656]LogHMD: Orientation wasn't applied to a camera in frame 54657
[2018.01.10-17.12.37:848][656]LogHMD: Orientation wasn't applied to a camera in frame 54657
[2018.01.10-17.12.37:848][656]LogLoad: Took 2.215281 seconds to LoadMap(/Game/Cinematics/Sequences/OdinIntro_VR/Maps/IntroSequence_P)
[2018.01.10-17.12.39:077][658]LogHMD: FOculusRiftSplash::Tick, DELTA > 0.5 secs, ie: 1.5072 1.7448
[2018.01.10-17.12.39:429][658]LogRenderer: Reallocating scene render targets to support 1608x796 NumSamples 4 (Frame:54662).
[2018.01.10-17.12.39:539][658]LogRenderer: Reallocating scene render targets to support 3212x1596 NumSamples 4 (Frame:54662).
[2018.01.10-17.12.39:601][658]LogRenderer: Reallocating scene render targets to support 1608x796 NumSamples 4 (Frame:54662).
[2018.01.10-17.12.39:708][658]LogRenderer: Reallocating scene render targets to support 3212x1596 NumSamples 4 (Frame:54663).
[2018.01.10-17.12.39:730][658]LogWmfMedia:Warning: Possible loss of audio quality in stream 0 due to sample rate != 44100 Hz
[2018.01.10-17.12.40:821][726]LogHMD: FOculusRiftSplash::Tick, DELTA > 0.5 secs, ie: 0.6981 0.6981
[2018.01.10-17.12.41:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.41:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.42:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.42:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.43:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.43:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.44:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.44:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.45:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.45:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.46:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.46:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.47:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.47:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.48:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.48:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.49:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.49:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.50:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.50:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.51:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.51:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.52:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.52:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.53:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.53:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.54:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.54:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.55:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.55:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.56:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.56:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.57:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.57:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.58:494][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.58:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.59:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.12.59:994][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.13.00:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.13.00:995][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.13.01:495][759]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.01.10-17.13.01:495][759]LogD3D11RHI:Error: Result failed 
 at D:\Build\++RR-R\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:134 
 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2018.01.10-17.13.01:505][759]LogWindows: Windows GetLastError: The operation completed successfully. (0)

2 REPLIES 2

Anonymous
Not applicable
Please someone reply I have the same issue

Shenmue-is-life
Explorer

same issue