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USB 3.0 cables register as USB 2.0

mhains
Level 3
I have passive 6' and a 15' USB 3.0 extension cables that register as USB 2.0 in the Oculus Home devices page. 

Do I need "active" cables to extend my sensors?
1 ACCEPTED SOLUTION

Accepted Solutions

HoIIywood
Level 7

mhains said:




I used active ones. Maybe yours are not.... good?


You wouldn't happen to have a link to the ones you bought?


https://docs.google.com/spreadsheets/d/1EDtRoDdZTr2KnRj0v4qxy5lfD0n5SWfE4RJwJeuhG0s/edit#gid=6929260...

View solution in original post

5 REPLIES 5

dreimer1986
Level 5
I used active ones. Maybe yours are not.... good?

HoIIywood
Level 7
If the connection is 3.0 (As in cable and socket) then showing as 2.0 is a bit of a bug and reinserting the cable should resolve that. 

In terms of requirements a rule of thumb : 

Headset USB 2.0 or 3.0
Sensor 1 USB 3.0
Sensor 2 USB 3.0 (or 2.0 if you're struggling)
Sensor 3 USB 2.0 (though 3.0 is acceptable if you can achieve it)


USB should be good up to 3 metre passively, if your motherboard is able to handle the bandwidth.


mhains
Level 3

HoIIywood said:

If the connection is 3.0 (As in cable and socket) then showing as 2.0 is a bit of a bug and reinserting the cable should resolve that. 


Unfortunately it doesn't.

mhains
Level 3



I used active ones. Maybe yours are not.... good?


You wouldn't happen to have a link to the ones you bought?

HoIIywood
Level 7

mhains said:




I used active ones. Maybe yours are not.... good?


You wouldn't happen to have a link to the ones you bought?


https://docs.google.com/spreadsheets/d/1EDtRoDdZTr2KnRj0v4qxy5lfD0n5SWfE4RJwJeuhG0s/edit#gid=6929260...