04-22-2016 12:52 PM
04-25-2016 12:24 AM
04-25-2016 01:24 AM
Rayvolution said:
This is a very, very minor issue. I'm just curious if anyone else had it happen to them. But the Oculus store claims "Your computer doesn't meet Rift's recommended specifications, witch can lead to a poor experience in VR.", the problem is, I have a pretty beefy rig that goes beyond the minimum specs and I can play basically any VR game I can throw on it at max settings.
My basic/Rift-important specs;
i7-2600k
16gb of DDR3 3200 Ram
EVGA GTX980
On board and dedicated USB 3.0 ports
I suspect it might think my processor is "too old" even though it's totally acceptable for the Rift, it is an early first or second gen i7. Alternatively, it could be doing something wacky like not detecting my USB 3.0 ports.
Either way, it's not affected the VR experience in any way what so ever, I'm just curious if anyone else has this popup?
04-25-2016 01:50 AM
04-25-2016 06:59 AM
04-25-2016 07:46 AM
The minimum CPU being put into Oculus Ready PCs is an i5-6400. Passmark lists the single-threaded performance results for that CPU at 1822, which is lower than the i5-4950's 2122 rating.
The i7 2600k, i5 3570k, and i7 3770k all outperform the i5-6400. The warning message is annoying, but incorrect in light of what's shipping as an "Oculus Ready" PC.
04-25-2016 12:30 PM
04-30-2016 06:16 AM
04-30-2016 06:39 AM
04-30-2016 07:03 AM
Dreamwriter said:
blanes said:
It is simply incorrect information and it leads some people to unnecessarily go and buy upgrades when there is no immediate need. Certainly at some point we all upgrade but don't go and do it because a poorly implemented app tells you that it is needed when it clearly is not. It could be fixed and has been spoken about plenty but it is not and so you keep hearing people questioning it. No problems at all with pCars and have played it since the very first build - not in VR back then though.
How is it incorrect information? Can you show which benchmarks you are referencing that rated the 4590 as having worse single-threaded speed than a non-overclocked 2600k? The point is, Oculus had to set a minimum system, because they wanted to *guarantee* a certain level of performance to *all* Rift owners, that developers can rely on. Rift developers expect all Rift owners to have a 4590 or newer CPU.
05-03-2016 09:22 AM
blanes said:
It is simply incorrect information and it leads some people to unnecessarily go and buy upgrades when there is no immediate need. Certainly at some point we all upgrade but don't go and do it because a poorly implemented app tells you that it is needed when it clearly is not. It could be fixed and has been spoken about plenty but it is not and so you keep hearing people questioning it. No problems at all with pCars and have played it since the very first build - not in VR back then though.