09-17-2022 06:02 AM
Wit is very good at understanding what both human voice and intent. but sometimes I want to make the player to say exactly what I set in the Utterance section. an example could be an in-game passcode. I don't know how to do it since Wit's response matcher seams to work differently than a simple speech-to-text converter.
TLDR: I want to use wit in unity as a speech-to-text converter.
any ideas?