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Can't find DLCs from application

Welby
Level 5
Hi,

I'm implementing DLCs on my project. I've uploaded a build with an extention file that I can see on the Oculus Dashboard and it's there on the Alpha channel. Everything went smooth.

From the application though if I call "AssetFile.GetAssetDetailsList()" it doesn't return any DLCs. I've attached my full code.

 void OculusDLC()
    {

        try
        {
            Core.AsyncInitialize().OnComplete(OnOculusComplete);
        

        }
        catch
        {
            Debug.Log("ERRORE");
        }
    }

    void OnOculusComplete(Message message)
    {
        AssetFile.GetList().OnComplete(OnGetAssetComplete);
        
   
    }

    void OnGetAssetComplete(Message msg)
    {
        if (msg.IsError)
        {
            Debug.LogError("Error fetching DLC List: " + msg.GetError().Message);
        }
        else
        {
            var assetList = msg.GetAssetDetailsList();

            foreach (var item in assetList)
            {
                Debug.Log("AssetID: " + item.AssetId);
                Debug.Log("AssetType: " + item.AssetType);
                Debug.Log("DownloadStatus: " + item.DownloadStatus);
                Debug.Log("Filepath: " + item.Filepath);

                if (item.DownloadStatus == "installed")
                    ReadDLC(item.Filepath);
                //Download it
                else if (string.Equals(item.DownloadStatus, "available"))
                {
                    AssetFile.DownloadById(item.AssetId).OnComplete((msg1) =>
                    {
                        if (msg1.IsError)
                        {
                            Debug.Log("Error downloading assetID: " + item.AssetId + " " + msg1.GetError().Message);
                        }
                        else
                        {
                            Debug.Log("Downloaded intiated at: " + msg1.GetAssetFileDownloadResult().Filepath);
                            ReadDLC(msg1.GetAssetFileDownloadResult().Filepath);
                            var r = msg1.GetAssetFileDownloadUpdate();
                        }
                    });
                }
                else
                {
                    Debug.Log("--------------------------------Asset ID: " + item.AssetId + " Status: " + item.DownloadStatus);
                }

            }
        }
    }
ReadDLC is our own internal function.




1 REPLY 1

brainware
Level 2
Why luck with this?