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Delay on .EXE start

Level 2
Have any other Unity devs noticed the issue that when you open either the .exe or _DirectToRift.exe that there can be a 10-15 second lag before it opens?

I don't remember the previous builds taking so long to run.

Or is this just me?
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Level 2
I am using a Dell laptop (with Nivdia quattro K1100M) and I have a very long delay when launching Unity builds... Sometimes it is more than 45 seconds ! (but usually the result is an experience with judder and low frame rate), so this might be because of my computer power ? I tried the same on a desktop with a Geforce 560TI and it launches much faster...