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Fixed Foveated Rendering no working with the last Oculus integration update.

Miko05
Level 3

Hey, The Fixed Foveated Rendering is no working on the last Oculus integration update on Oculus Quest, I tested that on Unity 2020.3,2021.2.

2 REPLIES 2

Miko05
Level 3

I can confirm it, Fixed Foveated Rendering works fine on old Oculus integrations with URP 10.3, 10.4, 11.0, 12.0, but the last Oculus integration update breaks the FFR.

baroquedub
Level 4

Begs the question, is there an official Oculus bug tracker where we can report and get updates on these kinds of bugs and regressions?