10-12-2015 06:39 AM
10-12-2015 01:48 PM
10-12-2015 01:51 PM
"vrdaveb" wrote:
The closest things we have today are the perf HUD with render and latency timings (accessible via OculusConfigUtil) and OVRDebugInfo.cs (for frame rate, latency, resolution). You could extend OVRDebugInfo with data from the (unsupported) UnityEditorInternal namespace.
10-12-2015 02:31 PM
10-12-2015 07:12 PM
"vrdaveb" wrote:
OVRDebugInfo is a script you add to your scene. For an example, see OVR/Scenes/Room.unity.
"vrdaveb" wrote:
The perf hud (https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-hud/) will appear if you open OculusConfigUtil and click Tools > Advanced > Show Performance HUD.
10-12-2015 08:11 PM