Please point me into the right direction. Looking into the OVRPlugin code I can not find a way to get Hand Joint Location, seems like Oculus doesn't provide us with that data...is it correct? I can see that there is a root pose in OVRPlugin.HandState struct, but that's it.
What I'm trying to do: well, I want to transfer (and convert) Oculus hand tracking data into Leap motion data format. It will give me a better way to work with hand tracking data as well as to re-use an old Leap codebase. This will also give me access to Leap Motion interaction engine on Oculus Quest.