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New stuff in SDK 0.2.1

drash
Heroic Explorer
From the release notes in the Unity integration for 0.2.1 of the SDK:

What's new in V0.2.1
--------------------

Added functions in OVRCameraController to get orientation of tracker
(GetCameraOrientationEulerAngles and GetCameraOrientation)

Exposed the following members in OVRCameraController:

PredictionOn
CallInPreRender
WireMode
LensCorrection
Chromatic
(please read Unity Integration Guide for usage of the above)


64-bit Windows build supported

MacOS support

Deferred rendering shadow fix

Chromatic Abberation fix in lens warp shader

Fixed projection center to lens distortion center, decoupling IPD from projection center

Bug fixes and code refactoring



Many thanks to Oculus (especially Peter) for this update!
3 REPLIES 3

renderingpipeli
Honored Guest
The Mac demo seems to run fine with >= 60FPS on a HD4000 🙂
(I have no Rift to rest it yet 😞 )

stratrascal
Honored Guest
Did we get a fix for Live Video Input?

fschulze
Honored Guest
MacOS support


I'm really glad I bought a beefy new PC for this stuff. My 2008 MacBook Pro just doesn't cut it and a new one would have cost at least 2.5x as much and would have still been less powerful. I'm still really happy with it as my normal work machine, but for gaming the PC is so much better.

Chromatic Aberration fix in lens warp shader


Wow, this makes a huge difference!

Fixed projection center to lens distortion center, decoupling IPD from projection center


Not sure I really notice this, I guess I would have to be able to switch it in the demo to see. Overall the new demo feels much better though!