This just started popping up today on multiple projects that otherwise run perfectly in the editor and APK builds to the headset. Does anyone know what is going on with this script or how to resolve?
VREngineConfigurationUpdater: Setting vsyncCount to 0
OVREngineConfigurationUpdater:EnforceAndroidSettings () (at Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs:137)
OVREngineConfigurationUpdater:OnDelayCall () (at Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs:88)
135 if (QualitySettings.vSyncCount != 0)
Debug.Log("OVREngineConfigurationUpdater: Setting vsyncCount to 0");
// We sync in the TimeWarp, so we don't want unity syncing elsewhere.
QualitySettings.vSyncCount = 0;
Solved! Go to Solution.