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DavidW-MR said:
I was having this issue too, for me the issue was that I was calling OVRInput.Update and OVRInput.FixedUpdate in one of my own scripts, but these are already called by OVRManager. The documentation implies you need to include OVRManager and call those functions, but I think they mean to do either/or.
OVRInput.Update()
and OVRInput.FixedUpdate()
once per frame at the beginning of any component’s Update
and FixedUpdate
methods, respectively.10-27-2020 08:49 AM
DavidW-MR said:
I was having this issue too, for me the issue was that I was calling OVRInput.Update and OVRInput.FixedUpdate in one of my own scripts, but these are already called by OVRManager. The documentation implies you need to include OVRManager and call those functions, but I think they mean to do either/or.
eovento said:
DavidW-MR said:
I was having this issue too, for me the issue was that I was calling OVRInput.Update and OVRInput.FixedUpdate in one of my own scripts, but these are already called by OVRManager. The documentation implies you need to include OVRManager and call those functions, but I think they mean to do either/or.
Thank you VERY much, Sir, This one fixed it for me.
Was I doing it wrong since ever?... Documentation clearly says:So I was doing both "requirements"... placing OVRManager in the Scene AND calling both Update and FixedUpdate from a script I made. GetDown wasn't working, and as soon as I removed both calls from my script, it started working.
- Include an instance of OVRManger anywhere in your scene.
- Call
OVRInput.Update()
andOVRInput.FixedUpdate()
once per frame at the beginning of any component’sUpdate
andFixedUpdate
methods, respectively.
(Quest 1, Unity 2019.3.15)
01-14-2021 04:32 AM
04-10-2021 01:48 PM
Oh God thank you ! That solves the problem !
First time ever I regret I read the documentation...