06-23-2019 08:36 AM
04-12-2020 02:33 PM
Just comment out the using UnityEngine.Networking.NetworkSystem
statement where the error occurs. The class doesn't even need it. You can also do the same for the using System.Security.Policy
statement in OvrAvatarSkinnedMeshPBSV2RenderComponent.cs
.
Not sure why Oculus still hasn't fixed this in 2020.