Hi, is there a way to declare Oculus Integration as a dependency or have it linked somehow to a custom UPM package?
I am trying to build a custom core package with Quest hand-tracking setup and a couple of features to be able to reuse them in multiple projects. Since Oculus Integration is available as an asset instead of a UPM package, I cannot reference the dependency in the manifest. Attempt to move the whole Oculus Integration folder from project Assets to my custom package failed.
According to this answer from Unity, Unity Asset store packages are a legacy way to share content and new assets should be switching to UPM. Any chances Oculus is planning to switch to UPM soon?