02-26-2021 06:25 AM
Hi, I am trying to setup Oculus/Hands_Transparent shader but when I increase Rim Power i have such a ugly glitch. Anyone know how to get rid of it?
03-08-2021 09:40 AM
Hey!
I am trying to create a shader like oculus Hand tracking like material for a long time about 4 moth!
This Unity simple transparent is not gonna give that amazing transparent mat.
Right now, I think simple solution is like "dither material" in unity via shader graph😎👍