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Oculus basic hand shader glitch

snowlyhanded
Level 2

Hi, I am trying to setup Oculus/Hands_Transparent shader but when I increase Rim Power i have such a ugly glitch. Anyone know how to get rid of it?

snowlyhanded_0-1614349450854.png

 

1 REPLY 1

Myelin_sheath
Level 3

Hey!
I am trying to create  a shader like oculus Hand tracking like material for a long time about 4 moth!
This Unity  simple transparent is not gonna give that amazing transparent mat.
Right now, I think  simple solution is like "dither material" in unity via shader graph😎👍