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Oculus invites and Photon

IVAnimation
Level 2

Situation:

We using Photon for networking and trying to implement oculus invites.

Currently, looks like user FORCED to be in a oculus room to send invite, event thought we can send any ulong(with length limitation) room id there.
Therefore we forced to do some hacks for it to work:

inviter: [if NOT in room(CreateOculus room -> Created photon room with same roomID)] -> Start oculus inviting process
invitee: [if in room(Leave oculus room -> leave photon room)] -> joint oculus room -> join photon room

And all of this is because we didn't found any way of starting invite process while NOT being in any oculus room.

 

Question:

Are we missing something? Is there any way to send oculus invites with out being in oculus room?

 

 

1 REPLY 1

IVAnimation
Level 2

Sorry, but any help please 😃