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SDK 4.4 STILL Black screen Unity DX11 build + Extended mode

JoaquinGM
Honored Guest
Hi,

I STILL have a black screen in Unity DX11 build + Extended mode, BUT if I launch the app with CTRL key pressed and change the selected monitor then works fine.

Cheers
6 REPLIES 6

drash
Heroic Explorer
Which version of Unity are you using?

JoaquinGM
Honored Guest
"drash" wrote:
Which version of Unity are you using?


I have multiple versions of Unity. 😉

Unity 4.6.0f3 don't work, I need to launch with CTRL

Unity 4.5.2f1 works fine at firts

drash
Heroic Explorer
"JoaquinGM" wrote:
"drash" wrote:
Which version of Unity are you using?


I have multiple versions of Unity. 😉

Unity 4.6.0f3 don't work, I need to launch with CTRL

Unity 4.5.2f1 works fine at firts

I suspect if you were to update to 4.5.5p3 (or later) and 4.6.0p1 you won't see this problem anymore.

Patch builds are available here.

JoaquinGM
Honored Guest
"drash" wrote:
"JoaquinGM" wrote:
"drash" wrote:
Which version of Unity are you using?

I have multiple versions of Unity. 😉

Unity 4.6.0f3 don't work, I need to launch with CTRL

Unity 4.5.2f1 works fine at firts

I suspect if you were to update to 4.5.5p3 (or later) and 4.6.0p1 you won't see this problem anymore.

Patch builds are available here.


Neither. I installed 4.6.0p1 and doesn't work.

I have 2 monitors + Oculus

From left to right: Oculus + Monitor 1 + Monitor 2 (main)

By default app launch on the most right, I need to change to left to make works properly.

virror
Explorer
4.6p1 does not have the fixes from 4.5.5 patches yet, that will be added in 4.6.1 next week, so might be that i will work then. One thing to test would be the latest patch of 4.5.5.

kersk
Expert Protege
Are you launching your app with _DirectToRift.exe?

We recommend using that even in extended mode since it should handle targeting the correct monitor for you.

If not, there's a bug we need to fix!