04-19-2014 10:36 AM
04-19-2014 12:21 PM
04-19-2014 01:34 PM
04-19-2014 03:32 PM
04-19-2014 07:47 PM
"drash" wrote:
I
I had another thought while I was in there and am wondering what you think of it: What if the left trigger was not used for "sprint", but for the actual walk-forward speed? The left stick would then simply be for turning, and this would possibly make it easier for beginners to control where they are going because it can be easy to move forward and accidentally jiggle the left stick and make the virtual player turn. The other benefit of this might be that in both "independent look" and "walk where you look" modes, it would make more sense that you have a single control to make walking "happen" rather than trying to reconcile the directional-ness of the thumbstick with your in-game direction.
04-19-2014 09:04 PM
"drash" wrote:
I very much enjoyed walking around taking in the scenery using only my left hand on a wireless gamepad, so here's a video.
Thank you :mrgreen: !
"drash" wrote:
I had another thought while I was in there and am wondering what you think of it: What if the left trigger was not used for "sprint", but for the actual walk-forward speed? The left stick would then simply be for turning, and this would possibly make it easier for beginners to control where they are going because it can be easy to move forward and accidentally jiggle the left stick and make the virtual player turn. The other benefit of this might be that in both "independent look" and "walk where you look" modes, it would make more sense that you have a single control to make walking "happen" rather than trying to reconcile the directional-ness of the thumbstick with your in-game direction.
04-19-2014 09:30 PM
"Anticleric" wrote:"drash" wrote:
I
I had another thought while I was in there and am wondering what you think of it: What if the left trigger was not used for "sprint", but for the actual walk-forward speed? The left stick would then simply be for turning, and this would possibly make it easier for beginners to control where they are going because it can be easy to move forward and accidentally jiggle the left stick and make the virtual player turn. The other benefit of this might be that in both "independent look" and "walk where you look" modes, it would make more sense that you have a single control to make walking "happen" rather than trying to reconcile the directional-ness of the thumbstick with your in-game direction.
I love this idea Drash. This is exactly the kind of thing I'm trying to integrate. For example in Technolust I was using the right mouse button to move the player forward (which I think works really well). Now I'm working on Xbox controller and trying to make a nice easy user friendly control scheme.
Ideally I would like to have left trigger be like a throttle for walk and have them hold the right trigger to allow "independent look". Letting go of the right trigger would reset the body to the gaze direction eliminating the need to reset the camera orientation. This is less disorienting than jumping the camera view also.
Sadly I'm not a very good programmer and this is beyond me. I may have to wait for Technolust's kickstarter to come through and hire someone.
04-19-2014 09:39 PM
"mrgreen72" wrote:"Anticleric" wrote:"drash" wrote:
I
I had another thought while I was in there and am wondering what you think of it: What if the left trigger was not used for "sprint", but for the actual walk-forward speed? The left stick would then simply be for turning, and this would possibly make it easier for beginners to control where they are going because it can be easy to move forward and accidentally jiggle the left stick and make the virtual player turn. The other benefit of this might be that in both "independent look" and "walk where you look" modes, it would make more sense that you have a single control to make walking "happen" rather than trying to reconcile the directional-ness of the thumbstick with your in-game direction.
I love this idea Drash. This is exactly the kind of thing I'm trying to integrate. For example in Technolust I was using the right mouse button to move the player forward (which I think works really well). Now I'm working on Xbox controller and trying to make a nice easy user friendly control scheme.
Ideally I would like to have left trigger be like a throttle for walk and have them hold the right trigger to allow "independent look". Letting go of the right trigger would reset the body to the gaze direction eliminating the need to reset the camera orientation. This is less disorienting than jumping the camera view also.
Sadly I'm not a very good programmer and this is beyond me. I may have to wait for Technolust's kickstarter to come through and hire someone.
So let's see if I got this:
- left trigger is basically a gas pedal.
- you walk in the direction you're looking at by default.
- pressing the right trigger lets you look around without affecting your walking direction
- when you release the right trigger, it rotates your body to face the direction you're looking at. Like my "turn button" does.
I'm not sold on the idea but I'd be happy to help you with that. For free! :lol:
I'd very much love to contribute on an exciting VR project but there's no way in hell I have the skills, time or energy to make something like you did by myself. I'm no John Carmack, or even close, but I write better code than the average monkey and working on a game is more fun than the Java web crap I do all day long. :lol:
Nah, I actually do like what I do for a living a lot, but you know what I mean. 🙂
I've done extensive modding for Quake 1, 2, 3 and Soldier of Fortune 2 but I haven't touched games coding since and I kinda miss it! 🙂
04-22-2014 02:57 PM
04-22-2014 05:55 PM
"mrgreen72" wrote:
Update 2014-04-22
New version up with the control mode you asked for Anticleric, as well as another new control mode and various tweaks.
See the updated OP.