I'm using Unity 2019.4.14 with the Oculus Integration package.
Whenever the game starts there is a small misalignment between the avatar and the position of the OVRPlayerController object. So if I move to the right towards the wall I end up partly through the wall. If I move to the left towards the wall the collision happens too early. If I push the Oculus button and select "Reset View" it is fixed correctly, but I'm not seeing anything different in the local positions of the subobjects.
Any input on how to fix this will be greatly appreciated.