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Support Quest at the cost of stereoscopic rendering on Go and Gear VR?

spatialfree
Explorer
I managed to get my unity project to support Quest, Go and Gear VR (unity 2018.4.14f1LTS) (SDK v1.49.0)
But somehow lost stereo rendering on Go and GearVR in the process.

What might I check for? Any screenshots that would be useful for debugging?
(ty for your time ^-^)
2 REPLIES 2

davidcox
Explorer
What renderer are you using? I had all sorts of stereo problems with Gear / Go when using the lightweight render pipeline. My current set up seems more stable: Unity 2019.3.6f1 and Universal Render Pipeline 7.3.1, Oculus Utilties / Plugin V1.41

If you want to support Gear VR then I *think* the latest Oculus version you can use is 1.41.


DC

spatialfree
Explorer
The Legacy Renderer (bunch of custom vertex fragment shaders)

I rolled back the SDK to 1.41 and still no luck