Also, that's a fair point, drash. Perhaps something along the lines of "Required: Unity 4.5 or later, Recommended: Unity 4.5.2". I'll pass that feedback on.
Drash, it seems Titans works well for many people, any tips on the version of Unity and the DX11 setting? Anything else Unity devs should be doing to make builds consistent for folks?
I'm working with Unity 4.6 Beta and Oculus SDK 0.4.2. For the first time I've gotten "Direct Mode" to work (out of editor, DX11) and had a smooth VR experience (which was amazing considering the judder in previous releases).
Absolutely, I made a post on exactly this right here, but keep in mind that is specifically meant for SDK 0.4.1 and goes against kersk's above advice to stick to Unity 4.5.2. Not sure what to tell you -- things simply seemed to work better for me in 4.5.3f3 (make sure it's f3, not the patches like p2, p3, etc), for Direct mode stability and for performance.