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Unity- Custom Hand models for fingertracking is not tracking after i updated Oculus.

Anonymous
Not applicable
Not working on:
Unity v2020.1.5f1, Oculus Utilities v1.52.0, OVRPlugin v1.52.1, SDK v1.53.0.

The hands or skeleton doesn't deform.
I'm still able to use system gestures with finger tracking, like pinching towards myself to go to Oculus home.

It's working fine on:
Unity v2020.1.5f1, Oculus Utilities v1.48.0, OVRPlugin v1.48.0, SDK v1.53.0.

I also tested with the standard custom hand example, and the same applies.




1 REPLY 1

Anonymous
Not applicable
Going back to Oculus Utilities v1.48.0, ( not 1.49)  Worked. Also on Quest 2.

I will be using that for now.