cancel
Showing results for 
Search instead for 
Did you mean: 

Unity + GearVR + StencilBuffers = Weird

pixelplacement
Level 4
Doing a project that employs a stencil buffer as a kind of x-ray screen in front of the user. If you get too close to the object that is being masked the diffuse texture from that object will be projected onto the walls and other pieces of geometry in the scene. This doesn't happen in editor and I'm trying to downgrade now from Unity 5 to try to find the failure point.

Any ideas?
3 REPLIES 3

pixelplacement
Level 4
Can't downgrade to 4.6...

cybereality
Level 15
This sounds related to this issue: viewtopic.php?f=67&t=21985

Can you check there and see if you get any ideas?
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

pixelplacement
Level 4
Thanks for the link. It appears this is the same issue but none of the attempts in that thread solve this for me. Is there any other information on this issue? I've tried lots of approaches and nothing is solving this.