Hi, is anyone else having this problem?
Yesterday we moved our VR project to 2019.1 and everything worked fine until we added the Post Processing StackV2 2.1.4. When we hit play, the camera freezes, but does not pause or show any errors. When the post processing is turned off it runs well again.
We are using:
Unity 2019.1.0b5
Post Processing StackV2 2.1.4
Deferred
Multi pass
Oculus integration version 1.35
Standard render pipeline
Everything worked well in Unity 2018.2.6f1