I'm a bit confused about the compatibility of the XR Plugin and Oculus Integration download from the Asset Store. I need to use the OVROverlay script found in the Oculus Integration Package. This requires the OVRManager to be running - which is normally attached and initialized with the OVRCameraRig. Is it possible to use the OVROverlay without using the OVRCameraRig, using instead the XR Plugin's camera rig?
I'm just using the Unity XR system and none of the OVR stuff and it works well. I do still, however, need to have the OVRManager on the player prefeb for it to work for some reason. I put it on the same object as the XR Rig