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Resolved! How do I enable high-frequency hand tracking?

According to the hand tracking documentation, there should be a dropdown under the Quest Features section of the OVRCameraRig but the only options I have are "Focus Aware", "Hand Tracking Support", and "Requires System Keyboard". I am using Unity 201...

Aligning world with Guardian Play Area

I seem to be at a loss for I have been working on this problem for the last couple of days.I am trying to create a game where the player walks through the environment by walking around their play area given it meets the requirements (7 ft x 7 ft). I,...

Grab something with Two Hands

I'm trying to develop a game for the oculus quest, in which you can play a guitar. The guitar takes two hands to operate, and after a while of searching I haven't found anything within the Oculus Integration Package that makes this possible, and the ...

How to achieve movement like "flying" in VR

Hi everyone,I have a question about the "continuous move" from the latest XR Interaction toolkit. I would like to use it in zero gravity and it works fine, but i can only move on the horizontal axis. Is there a way to add vertical movement as well? I...

Unity Scripting Reference Link Broken

I'm not entirely sure this is the right place to post about this, but this link: https://developer.oculus.com/reference/unity/latest/, which is supposed to point to the Oculus Unity scripting reference, is broken. This page: https://developer.oculus....

Unity XR Management and right eye rendering issue

With the new XR management system installed in Unity I can only render to the right eye if I set the Camra Target to 'Both" If I set the target to "Right" it wont render to the right eye. This is important to me because I use two cameras and have one...

bugrock by Level 2
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Entitlement Check issues

How do I test entitlement? I have this script on my opening screen. When I build and run on the device all I get is 3 dots. Remove the script my game loads. In my oculus settings I am logged in with my facebook id same id as I used to create account ...

oculusissue.JPG

Oculus Rift controller triggering gamepad input

When I use the oculus controller certain inputs mapped to the gamepad also get triggered. For example if I press A on the right oculus controller the A button on my xbox controller gets triggered and when I press the grab trigger the RB on the xbox c...

tbkuno by Level 3
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How to get the data from the sensor?

What should I do if I want to connect wahoo cadence sensor (compatible with Bluetooth 4.0 or newer and ANT+ enabled devices) with Oculus Go? If I build an app using Unity on Oculus Go. How to get the data from the sensor?

Scaling OVRCameraRig

Hello All!I have been looking through the forum and I have found some of my answers, but no one has posted the actual solution.I would like to scale the OVRCameraRig. I have a full size room, like a living room, and everything looks fine. However, I ...

How to disable the recording feature?

Hi,I'm building an app from Unity 2020 and I would not want the app to be able to record by the user. Currently, any application that you run directly on the headset (Oculus Quest/Oculus Go) has an option to record a video or take a photo if you open...

Easily export your VR app to touch devices.

You can try our beta #VRtoTablet plugin soon & we are looking for testers!  Port your VR app to touch devices and easily expand your reach to new markets! Subscribe at: https://www.vr-tablet.com.Me and my team are working on an incredibly helpful pl...

Game starts requiring a recenter view

Recently, my game no longer starts with the view centered. My view starts back from where it will end up after I hit the oculus button and recenter the view. In my world, I am inside a large hollow sphere. I used to start at the center of the sphere,...

Resolved! Unity game frequenly launches to black screen

Hi, I am experiencing an intermittent problem with an Oculus Quest game that I am developing. When I encounter this problem, I am unable to do any development in the editor. I am using Oculus Link to quickly iterate. Essentially, when I launch the ga...

Event or Callback for player exiting Guardian

Hello! I'm looking for an event or callback for when the player exits (or re-enters) the Guardian. I can't seem to find anything relevant in the documentation reference. In my game, the player configures the in-game environment to their guardian. Whe...

Resolved! Version Number

Hi, I'm having an issue with android version not updating. I'm developing an apk with Unity3D for the Quest and Quest 2. The first submission on AppLab came back with some feedback which I've addressed, and I tried to upload a new build for submissio...