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Quest 2 Controller With Hands

Is there a prefab for the quest 2 controllers with hands, similar to the LocalAvatar? (LocalAvatar only renders CV1 touch controllers, as far as I can tell?

natekfl by Level 2
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Resolved! Oculus VR Object with AR Headset

Hello , i am using the oculus VR object and i want to connect a AR hmd and stick the VR obj to it. the idea is that the person with the AR HMD can see some of the VR object of the person using the oculus so you can have better communication and inter...

Hand tracking with 'OVRGrabbable' items

Hello, Sorry if it's a dummy question, but I've been playing around with the new Hand tracking feature (which is amazing by the way). However I can't figure it out how to make the items grabbable to work together with the hand tracking. My guess the ...

Resolved! Aligning world with Guardian Play Area

I seem to be at a loss for I have been working on this problem for the last couple of days.I am trying to create a game where the player walks through the environment by walking around their play area given it meets the requirements (7 ft x 7 ft). I,...

Oculus Integration as custom package dependency

Hi, is there a way to declare Oculus Integration as a dependency or have it linked somehow to a custom UPM package? I am trying to build a custom core package with Quest hand-tracking setup and a couple of features to be able to reuse them in multipl...

Unity UnityEngine.XR.Recenter not working on Quest

Hi all, I'm having a weird problem where I'm trying to call the Recenterfunction. So I am currently trying to develop on the rift, and then building on the Quest. However, I am facing a problem, when I call the recenter function on the rift, everythi...

Shaders missing in build

So I'm working on a VR game for the oculus quest using Unity 2020.3.6f1 and have gotten to a point where I am pretty happy with the look in unity. But when I exported it to standalone a lot of shaders were missing, the particle systems, the linerende...

OVRManager and XR Plugin Management

I want to clarify because it's not entirely clear from Oculus or Unity documentation. If we use the new XR Plugin Management, should we be using OVRManager/OVRCameraRig or are those supposed to be replaced by the plugin management?

Account Linking and Unity

Hi I'm trying to link the account from my game to the Oculus account. I'm reading the documentation fromAccount Linking: Unity | Oculus Developers The problem is that there is not a single example of code anywhere. I'm trying to achieve this using Un...

Resolved! How to detect when guardian changes from Unity?

Hi, I'm developing a roomscale game and I use OVRManager.boundary.GetGeometry(OVRBoundary.BoundaryType.OuterBoundary) to create a custom in-game visible boundary so that the player can align their playspace to the in-game playspace as they like. As p...

Spectator Mode crashes Development Builds on Quest

I tried out this Spectator Mode demo (https://developer.oculus.com/documentation/unity/unity-spectator-camera/) from the new Oculus Integration 29, but discovered that initiating the camera switch (with trigger) while casting will crash the app it wa...

Can't find DLCs from application

Hi,I'm implementing DLCs on my project. I've uploaded a build with an extention file that I can see on the Oculus Dashboard and it's there on the Alpha channel. Everything went smooth.From the application though if I call "AssetFile.GetAssetDetailsLi...

Welby by Level 5
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Android API for video recording plugin in Unity

Hello,currently I'm working on a project that needs to record what the user is observing in the Oculus Quest 2. The recording should be triggered by an UI button that the user can use whenever it wants.I didn't find any dedicated asset for this purpo...

Unity Scripting Reference Link Broken

I'm not entirely sure this is the right place to post about this, but this link: https://developer.oculus.com/reference/unity/latest/, which is supposed to point to the Oculus Unity scripting reference, is broken. This page: https://developer.oculus....

[Hand Tracking] New Oculus Start Button

Hello,With the last update 17, i've noticed that there's now the start button showing within the left hand, like the right hand do with the oculus button.I've also noticed that Waltz of The Wizards use this button to trigger a Menu Settings.My questi...

Fetching DLC download progress in Unity

Hi all,I am trying to implement DLC download in Unity. These are my environment details: Unity: 2018.3.6f1, Oculus Integration 1.35.I am able to get the list of DLC files that I've uploaded and also able to download them. However, I am not sure how t...

Resolved! How do I enable high-frequency hand tracking?

According to the hand tracking documentation, there should be a dropdown under the Quest Features section of the OVRCameraRig but the only options I have are "Focus Aware", "Hand Tracking Support", and "Requires System Keyboard". I am using Unity 201...

Resolved! Grab something with Two Hands

I'm trying to develop a game for the oculus quest, in which you can play a guitar. The guitar takes two hands to operate, and after a while of searching I haven't found anything within the Oculus Integration Package that makes this possible, and the ...