According to the hand tracking documentation, there should be a dropdown
under the Quest Features section of the OVRCameraRig but the only
options I have are "Focus Aware", "Hand Tracking Support", and "Requires
System Keyboard". I am using Unity 201...
I seem to be at a loss for I have been working on this problem for the
last couple of days.I am trying to create a game where the player walks
through the environment by walking around their play area given it meets
the requirements (7 ft x 7 ft). I,...
I'm trying to develop a game for the oculus quest, in which you can play
a guitar. The guitar takes two hands to operate, and after a while of
searching I haven't found anything within the Oculus Integration Package
that makes this possible, and the ...
Hi everyone,I have a question about the "continuous move" from the
latest XR Interaction toolkit. I would like to use it in zero gravity
and it works fine, but i can only move on the horizontal axis. Is there
a way to add vertical movement as well? I...
I'm building a Unity VR multiplayer application, following this course
on Udemy. In the course, they use the Unity XR Interaction toolkit, but
I've been using the Oculus Integration package instead. So far, this
hasn't created any significant problem...
I'm currently evaluating how feasible adding a native Oculus SDK version
of Holodance is and the greatest challenge I see so far is porting our
approach to loading scenes over.The way we currently do this is based on
Valve's SteamVR_LoadLevel example...
I'm not entirely sure this is the right place to post about this, but
this link: https://developer.oculus.com/reference/unity/latest/, which
is supposed to point to the Oculus Unity scripting reference, is broken.
Hello, We recently submitted a Quest build but got the following
Security Vulnerability Review Test Results:Unsafe SSL TrustManager
DefinedUnsafe HostnameVerifier Defined Within the Unity Editor, how can
I solve these issues? I am not aware of using ...
Hi there. I recently updated our Oculus Integration plugin from v28 from
v23.1. in our that runs on Unity 2019.4.14f1 with the Universal Render
Pipeline version 7.4.3 (along with the Oculus XR Package 1.6.0). After
completing the upgrade we started n...
For the life of me I can't get Unity's XR plug-in management (for
Oculus) to work. If my Quest 2 is connected via AirLink or Link, Unity
just starts up by itself and nothing changes in the hmd. What's somewhat
unusual is that when you checkbox the Oc...
With the new XR management system installed in Unity I can only render
to the right eye if I set the Camra Target to 'Both" If I set the target
to "Right" it wont render to the right eye. This is important to me
because I use two cameras and have one...
How do I test entitlement? I have this script on my opening screen. When
I build and run on the device all I get is 3 dots. Remove the script my
game loads. In my oculus settings I am logged in with my facebook id
same id as I used to create account ...
When I use the oculus controller certain inputs mapped to the gamepad
also get triggered. For example if I press A on the right oculus
controller the A button on my xbox controller gets triggered and when I
press the grab trigger the RB on the xbox c...
What should I do if I want to connect wahoo cadence sensor (compatible
with Bluetooth 4.0 or newer and ANT+ enabled devices) with Oculus Go? If
I build an app using Unity on Oculus Go. How to get the data from the
Hello All!I have been looking through the forum and I have found some of
my answers, but no one has posted the actual solution.I would like to
scale the OVRCameraRig. I have a full size room, like a living room, and
everything looks fine. However, I ...
So I'm developing a VR game with a full body avatar for the Oculus
Quest. I've already developed the Player Rig for SteamVR and would like
to convert this to Oculus. I've managed to get the arms and legs
working, but now I need to rig the fingers pro...
Our application is for VR oculus in the field of medical educationWe
want to create a main application and add different medical scenarios to
it We have 2 scenarios at the moment and these scenarios will increase
in the future,Now we want to load the...
Hi there, i am currently experiencing 2 issues.The first is that
whenever i connect via my link cable to the Quest 2, after attempting to
enter PCVR through the link button from the quest 2 device, all i see is
a black screen or sometimes 3 dots. I h...
Hello,Right now to record the video of my game on Quest I should go to
the Oculus menu, start recording from there and then return back to
finish it.What I want: press some button in-game and record the video
without jumping between the game and the ...
Hi,I'm building an app from Unity 2020 and I would not want the app to
be able to record by the user. Currently, any application that you run
directly on the headset (Oculus Quest/Oculus Go) has an option to record
a video or take a photo if you open...
Running a project with Unity v2018.4.16f1 Windows Standalone 64-bit,
using VRTK and the Oculus Integration package, Oculus Utilities v1.52.0,
OVRPlugin v1.52.1, SDK v1.55.0. Also has the Oculus Desktop package in
at version 1.38.4, which is necessary...
You can try our beta #VRtoTablet plugin soon & we are looking for
testers! Port your VR app to touch devices and easily expand your
reach to new markets! Subscribe at: https://www.vr-tablet.com.Me and my
team are working on an incredibly helpful pl...
Recently, my game no longer starts with the view centered. My view
starts back from where it will end up after I hit the oculus button and
recenter the view. In my world, I am inside a large hollow sphere. I
used to start at the center of the sphere,...
Hello,currently I'm working on a project that needs to record what the
user is observing in the Oculus Quest 2. The recording should be
triggered by an UI button that the user can use whenever it wants. I
didn't find any dedicated asset for this purp...
Hi, I am experiencing an intermittent problem with an Oculus Quest game
that I am developing. When I encounter this problem, I am unable to do
any development in the editor. I am using Oculus Link to quickly
iterate. Essentially, when I launch the ga...
I have an issue thats causing really bad frame spikes. When I started my
game using the Universal Render Pipeline template in Unity, I thought it
was targeted at mobile applications. Seems I might have been wrong. The
issue is that I have no clue how...
Hello! I'm looking for an event or callback for when the player exits
(or re-enters) the Guardian. I can't seem to find anything relevant in
the documentation reference. In my game, the player configures the
in-game environment to their guardian. Whe...
Hi, I'm having an issue with android version not updating. I'm
developing an apk with Unity3D for the Quest and Quest 2. The first
submission on AppLab came back with some feedback which I've addressed,
and I tried to upload a new build for submissio...