Hi all,I've posted up a blog detailing how I built a canvas world-space
keyboard for DK2/GearVR using look based input.I hope someone finds it
useful and saves and few hours of
I'm looking to add stereo images as textures.The old way was: Layers for
right and left eye, selected for each texture/camera.Now I have no way
to tell the right/left eye to ignore/see the correct layers.Is there a
method for this or an alternative m...
Hi, I have heard reports of a render texture I'm using being displayed
as completely black, but only by people using the S6 version of the
GearVR. I don't have an S6 to test with (only a Note4). The render
texture is 512 x 512, ARGB32, no AA, with a ...
Unity 5.1.2f - Note 4 and S6 both tested.This has been an issue since
moving the project from Unity 4 to Unity 5. I tried Unity 5.2 but it
didn't help and indeed wouldn't even LAUNCH the files on the
phones.Loading times in Editor are practically ins...
Ok so I have had the oculus dk2 for a while and wanted to make games for
it. i got unity 5.1.3p2 (the recommended version) and tested with an
empty project ( i already imported the oculus until.) and when i run it,
it just stay for a few seconds then...
I'm finally able to do this properly using Unity's integrated VR
support, but can't figure out how to do it using the prefabs that come
with the Utilities for Unity.Using the native VR implementation, its a
simple matter of attaching a second camera ...
When i attach the camera to the head bone, it works fine, but when I
program it to rotate the bone with one of the cameras, the head freaks
out :/. any idea what to do to fix this???public Transform cameraObject;
//I'm using a transform because I'm u...
Hi,I'm using the Oculus Utility for Unity 5 V0.6.2. There is a center
EyeAnchor ( camera ) an a left/right anchor.Is it possible to make i.e
different culling masks for left and right EyeAnchor ? Greetings form
In the 0.5 integration we checked if OVRManager.isHSWDisplayed during
the start menu so the user didn't accidentally press spacebar or
mouseclick to dismiss the HSW and then also progress through the first
start screen without meaning to. Is there an...
Is there still a way to change eye/stereo separation in unity?I was able
to create second camera to render different things to each eye, but by
default it gets same position as the main cam. Chnaging positions in
updateanchors functions doesn't quite...
Oculus Audio SDK Plugins V0.11.3Does this work with the latest version
of Unity and the Oculus Utilities? I had most everything setup well in
Unity and then I imported the Unity package from the Oculus Audio SDK
and things fell apart. Not sure if it ...
Hi. This something I notice which happens on random occasion. I'm
running Oculus SDK 0.6 on Unity 5.1.1p2.I have no idea why but the
following error will be thrown from the OVR Tracker Bounds Script.
Quaternion To Matrix conversion failed because inp...
Please some help here.We are trying to update to SDK 0.7 our
application:https://share.oculus.com/app/viewport-p ... experience The
problem is, our application was able to show stereoscopic 360 panorama
images, so we used to get individual control fo...
Am I doing this right?Create Reflection Probe- Type: Realtime- Box
Projection, checkCreate Material for object with - Metallic: 1-
Smoothness: 1This should get me a mirror finish with a box projected
reflection. But in VR the 'reflection' looks flat ...
Sorry for the wall of text. Any help is appreciated!Long timer lurker,
here. So over the summer, I've been tackling a huge Unity project
(really my first one) working with a company to develop an Oculus Rift
enabled racing sim to be played at an upco...
I'm trying to get the timewarp debug and general debug stats
(OVRDebugGraph.cs and OVRDebugInfo.cs respectively) to show on a Gear
build, but so far cannot get either of them to display anything, either
in my own app or by running one of the sample s...
I have an app I've made for an upcoming event, for which Samsung are
sponsoring a large number of GearVR devices. When I asked them for the
device IDs so that I could include them in my build they told me that I
need to provide them with the 'open' a...
I had just got unity 5 and was having issues with appcrash after ending
Play mode in editor only when the VR box was checked. Then saw the new
patch today for 5.1.3p1 and thought maybe this would solve my issues...
But now I can't even get into play ...
Hello,I'm a master student from Jordan, I have a problem in unity-Dk2
integration .. when I press build from file- build settings .. the
outcome just and exe file and when I play it ..It runs with a one window
not tow windows like the pre-build demo ...
I am experiencing a bizarre situation, my game comes to a crawl when I
get near meshes in my scene. My framerate goes from 75fps down to 40fps.
I am using windows 10, sdk 0.7, AMD gpu and Unity 5.1.2f1.What is really
odd about it is, I can look at pl...
I'm noticing some weird behavior related to occlusion culling. It seems
some smaller props in my scene are wrongfully being occluded while in
plain view. I've tried various occlusion settings but the only thing
that fixes this is to disable occlusion...
Hi guys,I have an issue in the devellopement of our software.Before the
5.1.3 It was possible to display gui text on the border's coin of the
camera and those gui where not visible in the rift's screen.Now, due to
the changes of the 5.1.3 it's imposs...
Hey guys,I have a quick question for you! I've looked around the forum,
but I wasn't able to find a clear solution.I need to limit the rotation
of the OVR object inside Unity and this is due to a very linear
purpose:-The player's POV is inside a powe...
I'm getting jagged black flashing across right of vr display. Anyone
else seen this?I'm running:Oculus Runtime V0.7.0.0-betaUnity3d,
v5.1.2Nvidia driver, v355.60Running Windows 7 64-bit, bootcamp through a
RMBP. Geforce 650M GPU inside.I'm going to t...
I'm currently in the process of updating an older app that used the
legacy integration. The setup we have is meant to detect if the rift is
present, if not then revert to a mono camera. The method used was
OVRManager.display.isPresent, however this d...
Hello Oculus,Please bring back SetYRotation(float YRotation)
functionality, which used to be part of OVRCameraController prior to
0.4.3. We offer Unity developers a VR toolkit, and we have situations
where the neutral yaw = 0 needs to be pointing in ...
Hi guys,I ran into a really strange issue with our build at work.Unity
5.1.3Windows 7Runtime 0.6.0.1Direct ModeWe delivered our build to our
client who said that they couldn't get it to run as it crashes.This was
odd because we tested it and it ran j...