Unity VR Development
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enable to see object

Hi, I am completely beginer about unity and meta quest 3. I want to see some object in VR, so I put OVRCameraRig and cube in my project. Then I executed Build and Run, but I cannot see the object in VR world. Could you tell me what is the problem and...

unity 2020 The scene is not loaded ERROR

Hi , I use Unity 2020.3.48f1 with Oculus integration version 53.1 and it gives me this error in the console everytime over and over again"ArgumentException: The scene is not loaded.UnityEngine.SceneManagement.Scene.GetRootGameObjects (System.Collecti...

ofb92 by Honored Guest
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  • 3 replies
  • 2 kudos

Requesting Audio Focus on Quest 2

Hello everyone, my company has a social app on Quest 2. There is an intermittent and unpredictable bug that happens where 100% of the sound from the app cuts out and the user hears nothing. We cannot find any consistent way to reproduce the problem b...

Stuck at Quest Link home view

Hi, quest link is properly connected and running the home view (with infinite empty space and QL panels) but when I hit the play button on Unity the app try to launch since I see a half sec black screen then it immediatly returns to QL home and compu...

Rainbow noisy pixels

Hi, I am developing app for Quest 2 on Unity. After one of spring Quest OS updates performance had degraded at times. The most frustrating rainbow noisy pixels on the right side. I uploaded demo apk file in which you can see this problem. I tried to ...

pkosyakov by Honored Guest
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  • 0 replies
  • 0 kudos

Oculus Spatializer for Wwise integration

Morning Everyone,For my project I'm using Unity 2021.3.8 with Oculus ingration v56 Wwise v 2022.1.8I've recently integrated Wwise in my project to add sounds with the Oculus Spatializer.Here is a list of the steps i've taken:Download Wwise launcherSe...

Davide122 by Honored Guest
  • 550 Views
  • 0 replies
  • 0 kudos

Quest3 - Head rotation problem in Unity play mode

When connecting Quest3 via airlink to Unity (play mode), head rotations are not visible in the headset. The tracking works ok in the unity desktop game window, but in the headset is no tilt. It seems the scene is always centered. Eg. a cube will not ...

to10 by Honored Guest
  • 442 Views
  • 0 replies
  • 0 kudos

Quest3 - Head rotation problem in Unity play mode

Hi, when connecting Quest3 via airlink to Unity (play mode), head rotations along the Z axis are not tracked. The tracking works ok in unity on desktop, but in the headset, the there is no tilt. It seems the scene is always centered. Eg. a cube will ...

to10 by Honored Guest
  • 263 Views
  • 0 replies
  • 0 kudos

Scene Understanding not working

Hello,Im developing an Oculus game and i tried the bouncingball demo that came with the Oculus Integration in UNITY. before i ran the demo, i use the Oculus OS Guardian to specify the floor, and the walls of my actual real life room. Then i ran the b...

NSmithVR by Honored Guest
  • 420 Views
  • 0 replies
  • 0 kudos

Oculus Virtualkeyboard Custom

I am currently conducting user experience comparative research related to virtual keyboard input interaction in VR environments using Oculus. To facilitate my research, I am looking to make some modifications to the virtual keyboard provided by Oculu...

Unity OpenXR plugin Application Space Warp needed

Hi, dev.App Space Warp is such a good feature, but at the current stage I have to switch from OpenXR plugins to Oculus plugins to enable that.From my understanding, for OpenXR plugins, Meta features are enabled by extending the Unity OpenXR feature a...

timtaotao by Honored Guest
  • 424 Views
  • 0 replies
  • 1 kudos

DLC version control

Hi,What is the norm for DLC version control?As in, I want to be able to check if a DLC is updated and then re-download the file if applicable.I can think of two solutions, but I think both are quite crude and don't like them.1. Save the current versi...

Jepplen by Explorer
  • 419 Views
  • 1 replies
  • 0 kudos

How to disable guardian for Quest 3 applications

Hi, I have been messing around a big with creating an MR app with passthrough and the Scene API in Unity. One thing I have noticed is that even though the scene has been set up the user is still prompted to make a guardian when stepping outside the z...

six.arne by Explorer
  • 1037 Views
  • 0 replies
  • 8 kudos

How to associate SKU with assetID

Hi, I'm looking in to how to handle the association for SKU to assetId.The AssetFile.GetList() objects supports assetId, but not skuand IAP.GetProductsBySKU() supports sku, but not assetId.One way would be to only send in a single SKU as argument to ...

Jepplen by Explorer
  • 400 Views
  • 1 replies
  • 0 kudos

IAP GetProductList returning null?

Hey community,So I followed a couple tutorials to make sure I was setting this up right. However, everytime I try to grab the GetProductList it seems to be a null reference "NullReferenceException: Object reference not set to an instance of an object...

Add-onsList.png DataUseCheckup.png FullErrorLog.png IAPscreenshot1.png

Quest Only Renders Right Eye

Context: I recently upgraded to Unity (2020.3.30f1). I am using Oculus XR Plugin (1.11.2) and XR Plugin Management (4.2.1). I am using OpenGLES3 Graphics API, Multi Pass Stereo Rendering Mode, using the Default Render Pipeline. Issue: My build appear...

Having trouble with VR game design

hello guys, I'm trying to convert the Survival template pro from unity (used to make tha forest game in steam) into a VR game using steam VR (HTC vive headset.) but i'm facing lots of truoble and tha main error is that when the camera rig is set acti...

k1azoo9 by Honored Guest
  • 328 Views
  • 0 replies
  • 0 kudos

Custom Pose Load from Collection not working

Hi, I am following this tutorial when trying to load saved handposes from a collection as GameObjects (Step 4 in the "Hand Grab Pose Recorder", nothing is appearing in the editor window, does anyone has thoughts as to why this may be? Thank you!

AndyAgus by Honored Guest
  • 385 Views
  • 1 replies
  • 0 kudos
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