Unity VR Development
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Unity and Oculus Deep Link integration

Hi Devs,I am using Unity 2021.3.16f1So my question is : I am using unity and developing an application for oculus quest 2. In my scene I have 2 buttons and each has a link to open. now the thing is that link is of Spatial.io environment and i already...

SharmaGS by Honored Guest
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Resolved! Meta Avatar Animation - Help

I've managed to record and play Meta Avatar animation but there are problems because animation always gets stuck.Here is part of the implementation:I save modified PackedData every LateUpdate PacketData packet = new PacketData(); packet.lod = lod; pa...

bdstudio by Explorer
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Link/Editor keyboard

Hi everyone! Sorry if this post is a duplicate.I'm searching for a way to display/get the keyboard inputs during a Link session and the Unity Playmode.We are not able to use the Unity TouchScreenKeyboard as it seems only compatible with Android/iOS a...

Anonymous by Not applicable
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Resolved! Issues with the Keyboard overlay

We're using the Keyboard overlay with Unity 2020.3.14 / Oculus XR Plugin 1.10.0pre2 / XR Plugin 4.0.7. We have two related issues:When pressing the keyboard close button (bottom-right) the keyboard just reappears. It seem Unity never gets the focus b...

Resolved! Aligning world with Guardian Play Area

I seem to be at a loss for I have been working on this problem for the last couple of days.I am trying to create a game where the player walks through the environment by walking around their play area given it meets the requirements (7 ft x 7 ft). I,...

how to edit hand grab pose in unity?

Hi everyone, i have met some problem, i want to edit the finger position like photo1, but is a old version, in the new version, i cannot use the "hand grab point script" any more, instand it tolds me to use "hand grab pose script", but in this script...

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Resolved! Aling the virtual room with world position

Hi everyone, i saw on other post a lot of tries on alinging the virtual room with the wold position, and i think I almost got it. I coudld do it on the last version of oculus integration, but i cant do it with the new one.My way to aling the room was...

Anonymous by Not applicable
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Destination App to App Travel Popup Modal

Looks like a recent update has added a notification popup that asks the user whether they want to quit the current app when they try to enter a destination to another app via:Oculus.Platform.Application.LaunchOtherApp(appId, applicationOptions); I se...

ronjart by Explorer
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Spatial anchors for full VR?

Still looking for the correct way to keep my VR game correctly oriented with the real world area with consistency across sessions. Are Spatial anchors only for mixed reality or can I use them as consistent references for a non-mixed reality project b...

Local bloom keeps global

Hi there,Using bloom post processing effect, I did set the volume as local and a box collider is attached to it. I can't figure out why the bloom effect applies to the whole scene.

Local Glow.jpg

Network face tracking Meta avatars

I have working Unity app using Meta avatars. Lipsync works well - other network players see my face moving. So data is receiving correctly. But! When I introduced face tracking, it only works locally. Nobody see my facetracking except me. I'm using t...

TextMeshPro fix for FXAA

HI, I have an issue with TextMeshPro rendering when using FXAA. The long and short- the game uses URP- the game we are working on uses the Deffered Render Pipeline due to performance considerations- because of this MSAA in URP settings is not availab...

veselekov by Honored Guest
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