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AR Passthrough sample scenes in Unity

Hey, the new sample scenes with passthrough AR do not seem to work on my Quest 2. I've built them from a clean project on unity 2020.3.4f1 but I just can't get the passthrough overlay/underlay on my build. Any help appreciated. Did yall manage to run...

Resolved! Bones list is empty

Hi Folks, Two questions:1. My list of bones is always empty. I have an OVRhandprefab stored in a variable called skeleton. But when I call skeleton.Bones in my start method it always has a count of zero. So, I can't get a list of anything. (this is f...

Account Linking and Unity

Hi I'm trying to link the account from my game to the Oculus account. I'm reading the documentation fromAccount Linking: Unity | Oculus Developers The problem is that there is not a single example of code anywhere. I'm trying to achieve this using Un...

How to get Hand Joint Location from Hand tracking

Please point me into the right direction. Looking into the OVRPlugin code I can not find a way to get Hand Joint Location, seems like Oculus doesn't provide us with that data...is it correct? I can see that there is a root pose in OVRPlugin.HandState...

Cloud Storage 2 in Unity Editor

I'm currently trying to test the Cloud Storage 2 platform service in a Unity app. Currently when using CloudStorage2.GetUserDirectoryPath()While in running in the Unity Editor play mode/Oculus Link I get no output, the function never returns anything...

JGriers by Level 2
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VOIP dont work ONLY on Quest2?!

How i set up a VOIP System on the right way for quest2 online Games? We build our custom one via Disonance and its works totally fine on:PC VR (exe) PC (Desktop exe) Sideloaded Quest2 APK Only at the official dev build on Release Chanel Alpha it does...

Custom Avatar Issues

I am using Unity 2020.1.0f1 and Oculus 1.4 and Oculus Integration 18. However, I have had these same issues in older versions as well. I have set up the App ID and everything included in the Oculus documentation.First, the AvatarGallery sample scene ...

v31 OVRPlugin

Hi,I'm a little bit confused about v31 SDK update. Currently, I'm using OVRPlugin in Unity from the integration package, but I will have to move to Oculus XR and OpenXR which is fine. What about the v31 platform SDK? Will it be available in legacy OV...

Resolved! Issues with the Keyboard overlay

We're using the Keyboard overlay with Unity 2020.3.14 / Oculus XR Plugin 1.10.0pre2 / XR Plugin 4.0.7. We have two related issues:When pressing the keyboard close button (bottom-right) the keyboard just reappears. It seem Unity never gets the focus b...