Hello. I have been trying to make a Quest 2 game today. I followed a
tutorial by Valhem, but when I run my game, I see three dots and then it
freezes my Quest 2. I don't know what happened. When I run my game, my
only option is to turn off or restart...
I am having a hard time getting the buttons to work reliably on the
oculus touch controllers in unity.If I use if OVRInput.GetDown it never
seems to work, but using OVRInput.Get works all the time?I wasn't sure
if it was something to do with OVRInput...
Good morning,I'm new to the forum, so thanks to whoever will answer my
question. I tried to make my preview mode in Unity work with my oculus
Quest 2, but it seems it is rather difficult, although i tried to follow
many guides/tutorial and searched t...
Hello, I have uploaded my application to ALPHA Release Channel and it
has 2 expansion files associated with it. From the application, I am
able to list the files and get their ids using GetList() but i am unable
to download them using downloadAssetFi...
Hello,I would like to be able to emulate the headset while developing in
Unity, so I don't have to build to a device whenever I want to test.
However, the OVR Headset Emulator doesn't move the view in the Game
panel during play mode. The values of He...
I've build a split APK and OBB file using Unity. Now, how do I upload it
to the Quest. I've installed the APK using ADB and that part seems to
work. But where to I put the OBB? None of the guides appear to be
suggesting the right place to allow Unity...
I am receiving an error "Unable to find OculusXRPlugin" even when I do
not have the Oculus XR Plug-in Provider enabled in the XR Plugin-in
Management Settings. Why is it attempting to find/load this plugin when
the provider isn't enabled? I have a si...
I have already got the permission for WRITE_EXTERNAL_STORAGE.But
DownloadHandlerFile of UnityWebRequest cannot create file in
sdcard/Download location and always failed.What is the cause?Is there
someone to resolve such issue?
I'm working on a simple game where a 3rd person player is controlled by
the 2d axis movement on one of the controllers. The movement is camera
relative. Depending on the direction the headset is facing, the 3rd
person player moves in the appropriate ...
I want to get Data of logged in Oculus user, so I went to this page
documentation/unity/ps-setup/ and tried to activate "Use Standalone
Platform", but that checkbox was disabled.Also the following script does
not work on the first line. Users.GetLogg...
I've updated Oculus Integration to version 25.0 and SteamVR to version
2.7.3 (sdk 1.14.15). Now everytime I use the [CameraRig] and
OVRCameraRig prefabs, the controllers won't show up, neither map the
corresponding inputs. Also, I think there was a r...
Hi there, I'm developing a simple app in Unity and wish to be able to
switch between starting in non-VR mode, then switching into VR mode.
This is much in the same way as the Samsung Gear 360 app does when you
click on the "View on Gear VR" button on...
Hi, how can set the project I'm working on to 3DOF only?I disabled "Use
position tracking" on the OVRCameraRig component, it kind of works, but
the visual result is quite different from disabling "Tracking" on the
device ( quest 2 -> Settings -> Devi...
When I import Oculus Integration and then import Oculus via XR
Management in a new 2020.2 project I get the following error:GUID
[a57801270cf689244b48012cf9db1713] for asset
Is it possible to remove the 90FPS limit to benchmark my game's
performance?After building and running my game, it runs at way over 90
FPS as long as I don't put on my Rift CV1. As soon as I start wearing it
and the sensor inside it detects it and tu...
For some reason, Oculus SDK is trying to access Horizon during the
runtime of my application. Would anyone happen to know why or how to
disable it or if someone from Oculus would tell us when this is going to
Hello,I ve wrote first on the Unity forums and someone from Unity said
that I should write here, because it's probably an integration of the
plugin problem.I have a problem with Unity 2019.4.9f1, latest Oculus
integration and Oculus Quest 1 with hand...
Hi, We are regularly building our game. And we always use Single Passed
Instanced Rendering for Rift PC and Single Pass for Quest. Recently it
turned out that the build is not rendering right eye correctly. Right
eye is rendering only UI elements, an...
Hello,Right now to record the video of my game on Quest I should go to
the Oculus menu, start recording from there and then return back to
finish it.What I want: press some button in-game and record the video
without jumping between the game and the ...
I am currently using the OVROverlay system when the player is loading
certain data to avoid headtracking issues.Right now, I have two overlays
in the scene:1. A cubemap with a custom texture2. And a quad to display
loading progress.Overall, the syste...
Hi,I'm developing a simple app for OculusGO with Unity3d (2018.2) where
the user can choose a 360 video from a library and play it.I used the
CurvedUI plugin and TextMeshPro for the text to reproduce the library
feeling of OculusGO but after a lot of...
Hi all,I'd like to understand the capabilities and limitations of
OVROverlay better. We're currently investigating if its possible to
render an OVROverlay (with a call, from, say, an Android library within
Unity) and then interact with that overlay, ...
Regardless of whether or not you are using headphones/earphones,
OVRPlugin.headphonesPresent will always return false. Can you please
either mark this method as non-functional or implement it? Really
confusing to have methods that do nothing.
Whether it's the microphone or Bluetooth, the user is never asked for
permission and the permission is denied with don't ask again. What do I
need to do? I have this in the AndroidManifest.xml Code:https://paste.ee/p/XO9Nj
I'm currently evaluating how feasible adding a native Oculus SDK version
of Holodance is and the greatest challenge I see so far is porting our
approach to loading scenes over.The way we currently do this is based on
Valve's SteamVR_LoadLevel example...
Hi everyone, Myself and one other person are developing an immersive
music application for the Quest 2 using Unity and have run into an
interesting problem. Currently we are building in Unity 2019.17.4 We
have a canvas and set of sliders linked to EQ...
Oculus Integration Package: v25Unity Version: 2019.4.4f1Operating
System: osx 10.15.4 Reproduction Steps: 1. Import Oculus Integration
Package v25 2. In a new Unity scene, add a component that includes and
triggers this code which creates and catches...