Unity Development
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OVROverlay hides controller models

HI all, I am attempting to build a UI using OVROverlay in Unity. It looks great BUT on mobile the overlay renders in front of any scene geometry, thus occluding the controller models and pointer rays. The same behavior can be observed in the OVROverl...

Unity 2019.3.12f1: VR cannot be enabled

Hi,I'm trying to get Unity 2019.3.12f1 set up for Oculus Quest development and have followed the Oculus instructions precisely. However, when following "Enable Virtual Reality (VR) Support", I'm hitting a wall.After enabling the Oculus plug-in provid...

Alternative system keyboard - input method

Hi everyone. I was thinking about it, i have an input method which i think much more usefull than the standart keyboard oculus system has. I don't have an oculus headset or the controller or any other vr-ar-mr headset. I have already made an app to u...

vimevim by Level 2
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Transform Unity Inputs into Oculus Inputs

Hi, I am relatively new in this field hence asking for your kind advice.I have developed a game that uses a lot of mouse clicks and hovers. No raycast.So now I need to transform the game into a VR game using Oculus Quest. It was overwhelming for me t...

Muazaj by Level 2
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How to achieve movement like "flying" in VR

Hi everyone,I have a question about the "continuous move" from the latest XR Interaction toolkit. I would like to use it in zero gravity and it works fine, but i can only move on the horizontal axis. Is there a way to add vertical movement as well? I...

Quest 2 Controller With Hands

Is there a prefab for the quest 2 controllers with hands, similar to the LocalAvatar? (LocalAvatar only renders CV1 touch controllers, as far as I can tell?

natekfl by Level 2
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Resolved! Oculus VR Object with AR Headset

Hello , i am using the oculus VR object and i want to connect a AR hmd and stick the VR obj to it. the idea is that the person with the AR HMD can see some of the VR object of the person using the oculus so you can have better communication and inter...

Hand tracking with 'OVRGrabbable' items

Hello, Sorry if it's a dummy question, but I've been playing around with the new Hand tracking feature (which is amazing by the way). However I can't figure it out how to make the items grabbable to work together with the hand tracking. My guess the ...

Resolved! Aligning world with Guardian Play Area

I seem to be at a loss for I have been working on this problem for the last couple of days.I am trying to create a game where the player walks through the environment by walking around their play area given it meets the requirements (7 ft x 7 ft). I,...

Oculus Integration as custom package dependency

Hi, is there a way to declare Oculus Integration as a dependency or have it linked somehow to a custom UPM package? I am trying to build a custom core package with Quest hand-tracking setup and a couple of features to be able to reuse them in multipl...

Unity UnityEngine.XR.Recenter not working on Quest

Hi all, I'm having a weird problem where I'm trying to call the Recenterfunction. So I am currently trying to develop on the rift, and then building on the Quest. However, I am facing a problem, when I call the recenter function on the rift, everythi...

Shaders missing in build

So I'm working on a VR game for the oculus quest using Unity 2020.3.6f1 and have gotten to a point where I am pretty happy with the look in unity. But when I exported it to standalone a lot of shaders were missing, the particle systems, the linerende...

OVRManager and XR Plugin Management

I want to clarify because it's not entirely clear from Oculus or Unity documentation. If we use the new XR Plugin Management, should we be using OVRManager/OVRCameraRig or are those supposed to be replaced by the plugin management?

Resolved! How to detect when guardian changes from Unity?

Hi, I'm developing a roomscale game and I use OVRManager.boundary.GetGeometry(OVRBoundary.BoundaryType.OuterBoundary) to create a custom in-game visible boundary so that the player can align their playspace to the in-game playspace as they like. As p...

Can't find DLCs from application

Hi,I'm implementing DLCs on my project. I've uploaded a build with an extention file that I can see on the Oculus Dashboard and it's there on the Alpha channel. Everything went smooth.From the application though if I call "AssetFile.GetAssetDetailsLi...

Welby by Level 5
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Android API for video recording plugin in Unity

Hello,currently I'm working on a project that needs to record what the user is observing in the Oculus Quest 2. The recording should be triggered by an UI button that the user can use whenever it wants.I didn't find any dedicated asset for this purpo...

Unity Scripting Reference Link Broken

I'm not entirely sure this is the right place to post about this, but this link: https://developer.oculus.com/reference/unity/latest/, which is supposed to point to the Oculus Unity scripting reference, is broken. This page: https://developer.oculus....

[Hand Tracking] New Oculus Start Button

Hello,With the last update 17, i've noticed that there's now the start button showing within the left hand, like the right hand do with the oculus button.I've also noticed that Waltz of The Wizards use this button to trigger a Menu Settings.My questi...