Unity VR Development
Share Unity VR development feedback, issues, and challenges here!
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

No Occlusion Mesh on Quest?

Hi there, I'm just looking for confirmation that there is no Occlusion Mesh for the Quest. We have a custom SRP which calls XRUtils.DrawOcclusionMesh before we do any Rendering of scene geometry. This works as expected for PC/Rift and in the Editor, ...

e7kssmz7pab0.png
jpasek by Explorer
  • 1529 Views
  • 4 replies
  • 0 kudos

Unity and ADB can't see the Quest 2

Hello, i've a hh6 Del Mar prototype version of Quest 2.I have 64 gb ram, Nvidia 2080ti, windows 10 PC with Android Platform tools r30.0.5, Unity 2019.3.x and also oculus dev hub (and drivers installed) and oculus app (for the link). Quest 2 (Del Mar)...

Launch to Rift S on Press Play?

Hey guys, I have a Rift S that I would like preview my Unity build in. I'm using 2020.1.11F1, have XR Plugin Framework installed and Oculus Integration installed.When I push play and put headset on I just get the Normal Rift home screen stuff and not...

Anonymous by Not applicable
  • 268 Views
  • 1 replies
  • 0 kudos

Teleportation location issue

I updated the oculus SDK for my Unity project and now the teleportation mechanics seem to be different. It used to teleport the player directly onto where the teleport destination was regardless of where in the playspace they were. Now it teleports t...

LocalAvatar hands - disable shadow casting

Is there a way to disable shadows being cast from the hands included in LocalAvatar?Since there's no associated Mesh renderer I can't just simply set "Cast Shadows" to Off, and there doesn't seem to be an option in the Ovr Avatar script.

Scarygami by Honored Guest
  • 416 Views
  • 1 replies
  • 0 kudos

animating hand mesh using XR Rig?

Wonder if anyone has experience of using the Model section under XR Controller script on the LeftHand/RightHand Controller of the XR Rig? I was hoping it may be possible (as in easy) to use the animated hand mesh from the old Oculus package - tick on...

foj by Honored Guest
  • 572 Views
  • 1 replies
  • 0 kudos

XR Rig with Animated Controllers/Hands tutorial?

Has anybody managed to get an XR Rig with animated controllers/Hands going in Unity 2020?I need to use 2020 on the Quest 2 for the Vulkan API but I cant find any example anywhere showing animated controllers/hands with XR Rig. Am I missing a sample s...

Anonymous by Not applicable
  • 437 Views
  • 0 replies
  • 0 kudos

Cross-platform input for Valve Index

Hi,we are using Oculus integration 1.42 cross-platform input for Oculus Rift & Steam VR. On HTC Vive it is working but not on Valve index. For example left thumbstick and left hand grip are not working. Are there any other button mappings or should w...

kexar by Explorer
  • 1769 Views
  • 9 replies
  • 4 kudos

Undefined symbols for architecture armv7 Issue

Hi All, I am developing crossplatform application using oculus SDK. When I trying to build IPA file for iPhone from xCode build, It shows error like following.Undefined symbols for architecture armv7: "_ovrLipSyncDll_ProcessFrameEx", referenced from:...

Anonymous by Not applicable
  • 441 Views
  • 2 replies
  • 1 kudos

OVRInput.GetDown() always returns false

OVRInput.Get() always returns false while OVRInput.GetDown() works correctly for buttons. Joystick values are correct. It happened in both Oculus Rift link+Unity editor and apk cases. I'm using Unity 2019.4.11 and Oculus Quest, and have tried both th...

zdh3110 by Explorer
  • 436 Views
  • 0 replies
  • 0 kudos

OVR Mechanic

I'm trying to add a play space mover to the game I'm making and can't quiet figure it out. Anyone have any ideas?

Avatar Scale

I'm starting to develop with Oculus and I want to create a diorama style game. I don't want to rescale all the assets. Is there a way to globally scale the camera position and tracking? I want to be a giant over looking a tiny world, sort of like mos...

olas72 by Honored Guest
  • 230 Views
  • 0 replies
  • 0 kudos
Top Solution Authors
Labels