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universal render pipline

martin.hoglund
Level 2

hej,

 

when will the oculus team provide a set of UniversalRenderPipline shaders in the oculus integration?

I would like to know if it is planned at all before I dig into converting them myself.

 

thx,

 

/martin.

OvrAvatar.cs:

public Shader Monochrome_SurfaceShader;
public Shader Monochrome_SurfaceShader_SelfOccluding;
public Shader Monochrome_SurfaceShader_PBS;
public Shader Skinshaded_SurfaceShader_SingleComponent;
public Shader Skinshaded_VertFrag_SingleComponent;
public Shader Skinshaded_VertFrag_CombinedMesh;
public Shader Skinshaded_Expressive_SurfaceShader_SingleComponent;
public Shader Skinshaded_Expressive_VertFrag_SingleComponent;
public Shader Skinshaded_Expressive_VertFrag_CombinedMesh;
public Shader Loader_VertFrag_CombinedMesh;
public Shader EyeLens;
public Shader ControllerShader;

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