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AndroidManifest.xml for Oculus Go (APK signed in debug mode error)

IndieCed
Level 3
Hey everyone,

I am trying to upload a version of my game to my dashboard, and then come the pleasure to deal with the AndroidManifest.xml...

When I generate mine through Unity I got one that does not work.

So on the documentation they give some specification :
https://developer.oculus.com/distribute/latest/concepts/publish-mobile-manifest/

Like to use this one :
https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-native-manifest/

And add that android:debuggable must be false.

Except that on the example file there is no line for debuggable, why is that?

I added it to my file + other lines I had to add to pass different errors while importing and here is now my manifest:

<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="myGameName" android:versionCode="1" android:versionName="1.0" android:installLocation="auto">
<application>
<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
<activity 
android:screenOrientation="landscape" 
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
android:configChanges="density|keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|uiMode"
android:launchMode="singleTask"
android:name="myGameName"
android:resizeableActivity="false"
android:debuggable="false"
android:excludeFromRecents="true">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.INFO"/>
</intent-filter>
</activity>
</application> 
<uses-sdk android:minSdkVersion="21"/>
<uses-feature android:glEsVersion="0x00030001" />
</manifest>

Now I have this error when I try to import :
APK signed in debug mode (translated from french)

Could it be possible to give an example of this file working for Oculus Go?
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