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Application SpaceWarp breaks shader graph

Occuros
Honored Guest

Currently it seems that once the SpaceWarp compatible URP fork is installed, all shaders graphs won't work anymore with the error on many nodes: `GePrevObjectToWorldMatrix`: function must return a value.

 

Is there an easy fix for those types of errors, or is SpaceWarp not yet ready to be used with shader graph?

 

 

3 REPLIES 3

Anonymous
Not applicable

I already talked with one of the developers of space warp about this, currently, the space warp doesn't work with shader graphs, they are focus on code shaders, and I really don't understand that vision because the space warp for oculus quest only work on URP and the most used tool for shaders on URP is Shadergraph.

wow that's a really weird decision and a huge problem!

RogueStargun
Explorer

This is a very useful forum post. I'll hold off on using SpaceWarp until its more mature. Hopefully Unity receives pull requests from other companies.