When I try to build my Unity scene after adding either the OVRPlayerController or the OVRCameraController, it runs and then just ends on a black screen. No idea what's going on here. Anyone know what this is yet? Possibly mac support is just very weak at this point? Here are my specs:
I confirm, that all DK2 Unity applications ..._DirectToRift.exe does not work on Intel GPU based Macbook Pro Retina computers using Windows bootcamp.
Starting application results in no error files and windows error logs, but just mirrored display and black screen on DK2
Only demo scene of Oculus Rift & non-unity apps can be executed correctly on direct HMD mode. With great difficulty it is possible to execute Unity apps in desktop mode, because - DK2 display by default is discovered in 90* angle and it is not possible to duplicate display, but only extend it and rotate it. If you try to duplicate it it will have only resolutions in vertical mode available.
I have not yet tried to compile Unity based apps myself, but my project is not based on Unity, so I do not want install it yet, but I would really appreciate if Oculus would fix driver, so that it would work with latest Intel GPUs
Operating System Windows 8.1 Pro 64-bit CPU Intel Core i7 4750HQ @ 2.00GHz 50 °C Crystallwell 22nm Technology RAM 8.00GB Dual-Channel DDR3 @ 798MHz (11-11-11-28) Motherboard Apple Inc. Mac-3CBD00234E554E41 (U3E1) 29 °C Graphics Color LCD (1440x900@60Hz) Intel Iris Pro Graphics 5200 (Apple Computer) Storage 233GB APPLE SSD SM0256F (SSD) 43 °C Optical Drives No optical disk drives detected Audio Cirrus Logic CS4208 (AB 94)
"evalds" wrote: I confirm, that all DK2 Unity applications ..._DirectToRift.exe does not work on Intel GPU based Macbook Pro Retina computers using Windows bootcamp.
I have the same issue. Macbook pro with Retina display (bootcamp) directtorift.exe is black screen. I thinks Macbook Pro with retina display is the worst choice for Oculus and Unity now, i have couple other issues as well on mac side. We are waiting the stable plugin. Good news is, Unity will support Oculus http://blogs.unity3d.com/2014/09/20/expanded-oculus-rift-support-in-unity/
Hi I was having the same problem. What I did was first installing a new version of Unity. I install the 5.6.4. The last of 2017 was crashing so I install a previous one though newer than my old version. Then I followed this instructions: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity-gearvr/ but avoiding the oculus integration download step ( i try it that way but it just crashes, i suppose that 5.6.4 version doesn't need it) It worked for me. Hope the info is useful. Im a beginner and I spend two days trying to figure this out. The black screen was certainly frustrating.