I still can't figure this out. I'm trying to use addressables and store them in my OBB expansion file for my quest game. Everything should be downloaded at install time, not worried about updates or DLC right now.
Everything works perfectly in the editor, but when I use Split Application Binary and make a build, it can't find my files. My addressables definitely build, I can see that my OBB file is 3x the size of my APK, and when I convert it to a zip and open it, I can see the files are there. I made sure to name the OBB file correctly and put it into the correct folder in the quest's file directory.
The error I get when trying to load a scene is RemoteProviderException : TextDataProvider: unable to load from url : jar:file:///data/app/com... etc
I'm using Unity 2019.4.32 and Addressables 1.18.19