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Central artifacts in display when building for Unity(2021.2.16) + Vulkan on a Custom Render Pipeline

owaisa
Level 2

I'm working on a CRP and I often get glitches on tiles from the center in roughly a 'plus' shape. When I incorrectly cleared the RenderTarget, the center 'plus-like' tiles would render correctly but the sides were not clearing. Also, the same area seems to glitch on some shaders + randomly. I have not set-up fixed foveated rendering. I can provide additional info if required, any idea what could cause this? Does not show up on RenderDoc

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