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Disabling rift's 6DOF in Editor for Oculus Go development

PreloadedTeam
Level 2
Hi there, 

Does anyone know of an easy way to disable to Oculus Rift's 6DOF head tracking so that we can more accurately emulate the oculus GO headset experience in Unity Editor.

I've had a quick attempt of simply trying to set the main cameras position to 0,0,0 in both Update and OnPreRender functions but doesn't seem to work.

Thanks
2 REPLIES 2

Heaney-555
Level 7
Just untick 'Use Position Tracking' in the OVRManger script attached to the OVRCameraRig

PercyPea
Level 2
So simple!! Thanks for the reply (sorry for delay was on holiday)