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Does Oculus SDK lipsync plugins supports both iOs architecture (arm 7 & arm 64)?

Anonymous
Not applicable
Hi All,
        I am developing cross platform multiplayer application using Oculus SDK. I got the following error when I trying to build IPA file for iPhone through Unity Cloud build Dashboard. Please help me to fix this issue.

470: ▸ :cross_mark:; ld: bitcode bundle could not be generated because '/BUILD_PATH/vinsinfo-private-limited.globaloffshorevr10prnibmq/temp20200525-7005-1m4i1nb/Libraries/Oculus/LipSync/Plugins/iOS/libOVRLipSyncShim.a(OVRLipSyncShim.cpp.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture arm64

471: ▸ :cross_mark:; clang: error: linker command failed with exit code 1 (use -v to see invocation)

Unity Editor : 2019.3.3f1
Oculus SDK : 1.47

Thanks in advance.

1 REPLY 1

mightycoconut
Level 4
I just ran into the same error... did you ever find a solution?
Unity 2019.4.9f1
Oculus 1.51