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Failed to load OVRPlugin.dll

CrazyPandaBear
Honored Guest

Hi!

I've tried with clean installs of Unity 2019.4.36f1 and 2020.3.30f1, both with the same issue.

 

Failed to load OVRPlugin.dll
UnityEngine.Debug:LogError (object)
Unity.XR.Oculus.OculusLoader:EditorLoadOVRPlugin () (at Library/PackageCache/com.unity.xr.oculus@1.11.2/Runtime/OculusLoader.cs:237)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()

 

Same issue as: Oculus V37 OVRPlugin.dll not found issue 

Except that I started out with a clean install of Unity and directly with Oculus Integration V37.

 

They say in that thread that the issue will be solved with V38, but I was wondering if anyone had found a solution that works now, until V38 is released?

 

I am very eager to start with my new project, but can't until this is solved.

 

Anyone managed to do something about this issue?

1 ACCEPTED SOLUTION

Accepted Solutions

macaulayj
Explorer

I've downloaded an archived version of v35 until this fixed version is out.

 

Archive Location 

 

The issue comes from an included library that requires certain hardware CPU extensions in order to run.  If you CPU generation is to old, then the library will exit.  

View solution in original post

2 REPLIES 2

macaulayj
Explorer

I've downloaded an archived version of v35 until this fixed version is out.

 

Archive Location 

 

The issue comes from an included library that requires certain hardware CPU extensions in order to run.  If you CPU generation is to old, then the library will exit.  

Thank you, this worked for me! I was thinking about it, but was not sure which version to try and if it would work. It works well so far at least 🙂