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Feature Request: Hand tracking on desktop

teadrinker
Level 2

When using the Unity editor, we have access to the Quest Hand Tracking. 
However, when the exe is built it no longer works.

I assume this is because windows is using a rift-style API, but the Oculus team have added special hand tracking support for the Unity integration to make development easier. Is there any plans to also support hand tracking in the normal desktop API, so we can access hand tracking in our own builds?

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