07-31-2013 02:41 PM
07-31-2013 03:10 PM
07-31-2013 03:24 PM
"Proton" wrote:
Make sure VSync is turned off.
Edit> Quality Settings > VSync Count = Don't Sync
07-31-2013 03:28 PM
"Krisper" wrote:
I bought myself a new laptop so I can start getting some decent frame rates with all of the demos, games etc. I started setting up a Unity project by copying the older Island Demo over and putting an OVRCharacterController onto it. I noticed I was getting fps as low as 25, and only up to about 50. I thought this was odd as the card is a GTX770M which should be pretty good. So I tried it with a normal character controller, and I was getting fps of 180 to 200.
I have double checked my display settings, pretty sure the Nvidia card is running all of the 3d stuff and not the onboard Intel one. Any ideas of what could be going on?
// SetMaximumVisualQuality - This is called in OVRCameraController:Start
public void SetMaximumVisualQuality()
{
QualitySettings.softVegetation = true;
QualitySettings.maxQueuedFrames = 0;
QualitySettings.anisotropicFiltering = AnisotropicFiltering.ForceEnable;
QualitySettings.vSyncCount = 1;
}
07-31-2013 04:13 PM
"sh0v0r" wrote:
I'm not sure what you are saying:
"putting an OVRCharacterController onto it."
and
"I tried it with a normal character controller" - Do you still have an OVRCameraController in the scene?
07-31-2013 04:25 PM
"Krisper" wrote:"sh0v0r" wrote:
I'm not sure what you are saying:
"putting an OVRCharacterController onto it."
and
"I tried it with a normal character controller" - Do you still have an OVRCameraController in the scene?
Well I am dragging the OVR Character Controller prefab into the scene and testing it with the Rift, select the menu and the FPS is pretty low.
Then I removed the OVR Character Controller, dragged a Standard FPS Controller into the scene and run it and I get a pretty high frame rate.
Is it normal for the OVR Camera stuff to lower the frame rate that much? It is a pretty decent laptop.
P.S. Loving Luna Flight 😄
07-31-2013 06:47 PM
"sh0v0r" wrote:
I wouldn't expect to see that significant a drop, have you got Unity Pro, have a look in the Profiler and see what is consuming all the frame time.
08-04-2013 06:14 PM