Recently, my game no longer starts with the view centered. My view starts back from where it will end up after I hit the oculus button and recenter the view.
In my world, I am inside a large hollow sphere. I used to start at the center of the sphere, but now I start at the back of the sphere looking at the front. If I recenter my view, I am correctly placed at the center of the sphere where I expect. This appears to be happening 100% of the time.
This didn't use to happen. It started recently. However, if I synch to older versions of my project, even if I go to versions before I updated my oculus integration, the problem still exists.