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Get GPU frametime on Quest

JoeriCG
Level 2

I'm trying to implement Unity's Dynamic Resolution as a quick fix for the remaining GPU-bound scenarios in our game, but I'm running into the issue that I can't seem to get the last GPU frametime no matter what API I use. Neither FrameTimingManager.GetLatestTimings, XRStats.TryGetGPUTimeLastFrame, nor XRDisplaySubsystem.TryGetAppGPUTimeLastFrame seem to work on my Quest 2 (but do in-editor via Link). What is the preferred method to get the GPU frametime on Quest?

 

To clarify, the game is using Vulkan and the VRAPI (not OpenXR).

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